Replace GLFW with SDL3
Since I plan to use SDL3 API, I had to replace GLFW window and surface creation with SDL3 variant. For now it's working fine.
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@@ -12,10 +12,10 @@
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#ifndef WINDOW_H
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#define WINDOW_H
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#include <SDL3/SDL_main.h>
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#include <vulkan/vulkan.h>
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/* Vulkan header MUST be included before glfw */
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#include <GLFW/glfw3.h>
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#include "utilities/commons.h"
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#include "graphics_context.h"
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@@ -30,7 +30,7 @@
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* WINDOW_WINDOW_NOT_CREATED
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*
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*/
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rse_err_t window_init(GLFWwindow** window_handle, bool* is_framebuffer_resized);
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rse_err_t window_init(SDL_Window **window_handle, bool *is_framebuffer_resized);
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/**
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* @brief Main window loop
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@@ -45,6 +45,6 @@ rse_err_t window_loop(struct graphics_context_t* context);
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*
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* @param window_handle Pointer to window window_handle
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*/
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void window_terminate(GLFWwindow* window_handle);
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void window_terminate(SDL_Window* window_handle);
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#endif /* WINDOW_H */
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