1b5cc7a79c33007533de9b9804d224daf7497a49
Since I plan to use SDL3 API, I had to replace GLFW window and surface creation with SDL3 variant. For now it's working fine.
Red Scarf Engine
Graphics/Game engine written in Vulkan. More of a science project than the actual engine that will be used anywhere.
Running
There are couple of usefull scripts to build and run this project.
prepare_env.py
[WIP] This python script will download all project dependencies that are present in dependencies.dep file. It can be either git repo link or an archive to be downloaded.
run.sh
Sice we wan to use Vulkan version that is bind to this project, couple of environment variables need to be added to be able to run this project. run.sh script will set those variables and run the executable.
Languages
C
96.8%
GLSL
1.4%
Meson
1.2%
C++
0.5%
CMake
0.1%