Replace GLFW with SDL3
Since I plan to use SDL3 API, I had to replace GLFW window and surface creation with SDL3 variant. For now it's working fine.
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@@ -1,6 +1,5 @@
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#include "graphics/rse_graphics.h"
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#include "utilities/errors_common.h"
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#include "utilities/localization.h"
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#include "utilities/logger.h"
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#include "SDL3/SDL_thread.h"
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