Fix mesh draw count
I replaced magic number with a good define.
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9cb692344f
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@@ -363,7 +363,7 @@ rse_err_t record_command_buffer(struct graphics_context_t* context, uint32_t ima
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, context->pipelines_data.pipeline_layout, 0,
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, context->pipelines_data.pipeline_layout, 0,
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1, &descriptor_set, 0, NULL);
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1, &descriptor_set, 0, NULL);
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for (i = 0; i < 2; ++i) {
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for (i = 0; i < MAX_MESH_NUMBER; ++i) {
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VkBuffer instance_buffer = {context->instance_buffers[i].buffer};
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VkBuffer instance_buffer = {context->instance_buffers[i].buffer};
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vkCmdBindVertexBuffers(command_buffer, 1, 1, &instance_buffer, offsets);
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vkCmdBindVertexBuffers(command_buffer, 1, 1, &instance_buffer, offsets);
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