Fix mesh draw count

I replaced magic number with a good define.
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everyonecancode authored and Piotr Krygier committed 2025-08-29 10:02:14 +02:00
1 parent 9cb692344f
commit 393b59ad5d
1 file changed
+1 -1
+1 -1
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@@ -363,7 +363,7 @@ rse_err_t record_command_buffer(struct graphics_context_t* context, uint32_t ima
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, context->pipelines_data.pipeline_layout, 0,
1, &descriptor_set, 0, NULL);
for (i = 0; i < 2; ++i) {
for (i = 0; i < MAX_MESH_NUMBER; ++i) {
VkBuffer instance_buffer = {context->instance_buffers[i].buffer};
vkCmdBindVertexBuffers(command_buffer, 1, 1, &instance_buffer, offsets);