Initial commit

This is working repository now. I had to clean this up due to
my f_ups, that made this simple repo around 200MB large.

Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
This commit is contained in:
Piotr Krygier
2022-06-28 09:54:41 +02:00
committed by Piotr Krygier
commit 493afb05e6
56 changed files with 5574 additions and 0 deletions
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/**
* @file descriptor_builder.c
* @author Piotr Krygier (everyonecancode@gmail.com)
* @brief
* @version 0.1
* @date 2025-03-14
*
* @copyright Copyright (c) 2025
*
*/
#include "descriptor_builder.h"
#include <SDL3/SDL_log.h>
#include <stddef.h>
#include <stdint.h>
#include "src/graphics_context.h"
#include "src/vulkan_commons.h"
#include "utilities/commons.h"
#include "utilities/errors_common.h"
#include "vulkan/vulkan_core.h"
#define POOL_MAX_SETS (32U)
VkDescriptorSetLayoutBinding g_layout_bindings[DESCRIPTOR_MAX_SETS];
static uint32_t g_layout_bindings_count = 0U;
rse_err_t descriptor_pool_add_type(struct graphics_context_t* context, VkDescriptorType type, uint32_t count)
{
context->descriptor_data.pool_sizes[context->descriptor_data.pool_sizes_count].type = type;
context->descriptor_data.pool_sizes[context->descriptor_data.pool_sizes_count].descriptorCount = count;
context->descriptor_data.pool_sizes_count++;
return RSE_ERROR_NO_ERROR;
}
rse_err_t descriptor_pool_initialize(struct graphics_context_t* context)
{
VkDescriptorPoolCreateInfo create_info = {0};
create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
create_info.pNext = NULL;
create_info.flags = 0U;
create_info.maxSets = POOL_MAX_SETS;
create_info.poolSizeCount = context->descriptor_data.pool_sizes_count;
create_info.pPoolSizes = context->descriptor_data.pool_sizes;
if (vkCreateDescriptorPool(context->vulkan_handles.device,
&create_info,
NULL,
&context->descriptor_data.descriptor_pool) != VK_SUCCESS) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create descriptor pool");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
rse_err_t descriptor_create_new_set(struct graphics_context_t* context, uint32_t* set_id)
{
if (context->descriptor_data.descriptor_sets_count >= DESCRIPTOR_MAX_SETS) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Reached maximum number of available descriptor sets");
return RSE_ERROR_INTERNAL_ERROR;
}
*set_id = context->descriptor_data.descriptor_sets_count++;
return RSE_ERROR_NO_ERROR;
}
rse_err_t descriptor_add_layout(uint32_t binding,
VkDescriptorType type,
uint32_t descriptor_count,
VkShaderStageFlags shader_stages)
{
g_layout_bindings[g_layout_bindings_count].binding = binding;
g_layout_bindings[g_layout_bindings_count].descriptorType = type;
g_layout_bindings[g_layout_bindings_count].descriptorCount = descriptor_count;
g_layout_bindings[g_layout_bindings_count].stageFlags = shader_stages;
g_layout_bindings_count++;
return RSE_ERROR_NO_ERROR;
}
rse_err_t descriptor_set_finish(struct graphics_context_t* context, uint32_t set_id)
{
VkDescriptorSetLayoutCreateInfo create_info = {0};
create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
create_info.bindingCount = g_layout_bindings_count;
create_info.pBindings = g_layout_bindings;
if (VK_SUCCESS != vkCreateDescriptorSetLayout(context->vulkan_handles.device,
&create_info,
NULL,
&context->descriptor_data.set_layouts[set_id])) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create descriptor sets layout");
return RSE_ERROR_INTERNAL_ERROR;
}
g_layout_bindings_count = 0U;
rse_memset(g_layout_bindings, 0, sizeof(VkDescriptorSetLayoutBinding) * DESCRIPTOR_MAX_SETS);
return RSE_ERROR_NO_ERROR;
}
rse_err_t descriptor_build_sets(struct graphics_context_t* context)
{
VkDescriptorSetAllocateInfo alloc_info = {0};
if (NULL == context) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Provided NULL context");
return RSE_ERROR_NULL_POINTER;
}
if (context->descriptor_data.descriptor_pool == VK_NULL_HANDLE) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU,
"Requested descriptor build, but descriptor pool has not been initialized");
}
/* Allocate descriptors from the pool */
alloc_info.descriptorPool = context->descriptor_data.descriptor_pool;
alloc_info.descriptorSetCount = context->descriptor_data.descriptor_sets_count;
alloc_info.pSetLayouts = context->descriptor_data.set_layouts;
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
if (VK_SUCCESS != vkAllocateDescriptorSets(context->vulkan_handles.device,
&alloc_info,
context->descriptor_data.descriptor_sets)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create descriptor sets");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
rse_err_t descriptor_attach_images(struct graphics_context_t* context,
uint32_t descriptor_set_id,
uint16_t* texture_ids,
size_t images_count,
VkSampler sampler,
uint32_t binding)
{
size_t iter = 0U;
VkDescriptorImageInfo* image_infos = NULL;
VkWriteDescriptorSet write_set = {0};
rse_malloc(image_infos, sizeof(VkDescriptorImageInfo) * images_count);
for (iter = 0U; iter < images_count; ++iter) {
image_infos[iter].sampler = sampler;
image_infos[iter].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_infos[iter].imageView = context->texture_images[texture_ids[iter]].image_view;
}
write_set.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write_set.pImageInfo = image_infos;
write_set.dstSet = context->descriptor_data.descriptor_sets[descriptor_set_id];
write_set.dstBinding = binding;
write_set.dstArrayElement = 0U;
write_set.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; // TODO: Maybe not only samplers?
write_set.descriptorCount = images_count;
vkUpdateDescriptorSets(context->vulkan_handles.device, 1U, &write_set, 0, NULL);
rse_free(image_infos);
return RSE_ERROR_NO_ERROR;
}
rse_err_t descriptor_attach_buffer(struct graphics_context_t* context,
uint32_t descriptor_set_id,
struct vulkan_buffer_t* buffer,
uint32_t binding,
VkDescriptorType type)
{
VkDescriptorBufferInfo buffer_info = {0};
VkWriteDescriptorSet write_set = {0};
buffer_info.buffer = buffer->buffer;
buffer_info.offset = 0U;
buffer_info.range = buffer->allocated_size;
write_set.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write_set.pBufferInfo = &buffer_info;
write_set.dstSet = context->descriptor_data.descriptor_sets[descriptor_set_id];
write_set.dstBinding = binding;
write_set.dstArrayElement = 0U;
write_set.descriptorType = type;
write_set.descriptorCount = 1;
vkUpdateDescriptorSets(context->vulkan_handles.device, 1U, &write_set, 0, NULL);
return RSE_ERROR_NO_ERROR;
}
void destroy_descriptors(struct graphics_context_t* context)
{
size_t iter = 0U;
for (iter = 0U; iter < context->descriptor_data.descriptor_sets_count; ++iter) {
vkDestroyDescriptorSetLayout(context->vulkan_handles.device, context->descriptor_data.set_layouts[iter], NULL);
}
vkDestroyDescriptorPool(context->vulkan_handles.device, context->descriptor_data.descriptor_pool, NULL);
}
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/**
* @file descriptor_builder.h
* @author Piotr Krygier (everyonecancode@gmail.com)
* @brief
* @version 0.1
* @date 2024-03-01
*
* @copyright Copyright (c) 2024
*
*/
#ifndef DESCRIPTOR_BUILDER_H
#define DESCRIPTOR_BUILDER_H
#include <stdint.h>
#include <vulkan/vulkan_core.h>
#include "graphics_context.h"
struct descriptor_set_handle_t;
struct descriptor_set_list_t;
rse_err_t descriptor_pool_add_type(struct graphics_context_t* context, VkDescriptorType type, uint32_t count);
rse_err_t descriptor_pool_initialize(struct graphics_context_t* context);
rse_err_t descriptor_create_new_set(struct graphics_context_t* context, uint32_t* set_id);
rse_err_t descriptor_add_layout(uint32_t binding,
VkDescriptorType type,
uint32_t descriptor_count,
VkShaderStageFlags shader_stages);
rse_err_t descriptor_set_finish(struct graphics_context_t* context, uint32_t set_id);
rse_err_t descriptor_build_sets(struct graphics_context_t* context);
/**
* @brief Add descriptor set to provided list
*
* @param descriptor_set_handle Handle for given descriptor set
* @param binding Descriptors binding
* @param type Type of descriptors
* @param descriptor_count Number of descriptors in this set
* @param shader_stages In what stages this descriptors will be used
* @return rse_err_t RSE_ERROR_NO_ERROR on success, error code on failure
*/
rse_err_t descriptor_add_set(struct descriptor_set_handle_t* descriptor_set_handle,
uint32_t binding,
VkDescriptorType type,
uint32_t descriptor_count,
VkShaderStageFlags shader_stages);
rse_err_t descriptor_attach_images(struct graphics_context_t* context,
uint32_t descriptor_set_id,
uint16_t* texture_ids,
size_t images_count,
VkSampler sampler,
uint32_t binding);
rse_err_t descriptor_attach_buffer(struct graphics_context_t* context,
uint32_t descriptor_set_id,
struct vulkan_buffer_t* buffer,
uint32_t binding,
VkDescriptorType type);
void destroy_descriptors(struct graphics_context_t* context);
#endif // !DESCRIPTOR_BUILDER_H
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/**
* @file font_manager.c
* @author Piotr Krygier (piotrkrygier@everyonencancode.xyz)
* @brief Font manager. Load fonts from file and render it on the scene
* @version 0.1
* @date 2025-10-08
*
* @copyright Copyright (c) 2025
*
*/
#include "font_manager.h"
#include <SDL3/SDL_log.h>
#include <assert.h>
#include <cglm/types.h>
#include <ft2build.h>
#include <freetype/freetype.h>
#include <freetype/fttypes.h>
#include <stdint.h>
#include <string.h>
#include <vulkan/vulkan_core.h>
#include "freetype/freetype.h"
#include "graphics_context.h"
#include "src/vulkan_commons.h"
#include "utilities/file_utils.h"
#include "vulkan_image.h"
#include "utilities/commons.h"
#include "utilities/errors_common.h"
#include "mesh_controller.h"
#define FONTS_START_CHARACTER_CODE (33U)
FT_Library g_font_library = NULL;
FT_Face g_font_faces[FONTS_MAX_COUNT] = {NULL};
size_t g_font_free_index = 0U;
rse_err_t fonts_init(void)
{
FT_Error error = FT_Err_Ok;
error = FT_Init_FreeType(&g_font_library);
if (error != FT_Err_Ok) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize FreeType2. Error code: %d", error);
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
rse_err_t fonts_load_from_file(struct graphics_context_t* context, const char* file_path, uint32_t* font_id)
{
FT_Error error = FT_Err_Ok;
rse_err_t ret = RSE_ERROR_NO_ERROR;
char real_path[MAX_PATH_LENGTH] = {0};
assert(context != NULL);
assert(file_path != NULL);
assert(font_id != NULL);
assert(g_font_library != NULL);
assert(g_font_free_index < FONTS_MAX_COUNT);
strncpy(real_path, file_path, MAX_PATH_LENGTH);
if ((ret = file_append_full_path(real_path, MAX_PATH_LENGTH)) != RSE_ERROR_NO_ERROR) {
return ret;
}
error = FT_New_Face(g_font_library, real_path, 0, &g_font_faces[g_font_free_index]);
if (error != FT_Err_Ok) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Failed to load new font face. Error code: %d", error);
return RSE_ERROR_INTERNAL_ERROR;
}
*font_id = g_font_free_index++;
return RSE_ERROR_NO_ERROR;
}
rse_err_t fonts_set_font_size(struct graphics_context_t* context, const uint32_t font_id, const uint32_t font_size)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
// size_t iter = 0U;
FT_UInt glyph_index = 0U;
FT_Error error = FT_Err_Ok;
FT_GlyphSlot glyph = NULL;
struct vertex_t vertices[4] = {0};
uint16_t indices[] = {0, 1, 2, 2, 3, 0};
struct sized_font_data_t* font = NULL;
assert(context != NULL);
assert(font_id < FONTS_MAX_COUNT);
assert(g_font_faces[font_id] != NULL);
error = FT_Set_Pixel_Sizes(g_font_faces[font_id],
0,
font_size);
if (error != FT_Err_Ok) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Failed to set font size. Error code: %d", error);
return RSE_ERROR_INTERNAL_ERROR;
}
font = &context->fonts_data.fonts[font_id];
font->font_size = font_size;
// for (iter = 0U; iter < FONT_CHARACTERS_COUNT; ++iter) {
// glyph_index = iter + FONTS_START_CHARACTER_CODE;
glyph_index = 33 + FONTS_START_CHARACTER_CODE;
error = FT_Load_Char(g_font_faces[font_id], glyph_index, FT_LOAD_RENDER);
if (error != FT_Err_Ok) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Failed to load glyph with id %d. Error code: %d",
glyph_index,
error);
// continue;
return RSE_ERROR_INTERNAL_ERROR;
}
glyph = g_font_faces[font_id]->glyph;
STATUS_CHECK(load_texture_from_bitmat(context,
glyph->bitmap.buffer,
glyph->bitmap.width,
glyph->bitmap.rows,
&font->font_characters[33].texture_id,
VK_FORMAT_R8_UNORM));
vertices[0].pos[0] = 0.0 - glyph->bitmap.width;
vertices[0].pos[1] = glyph->bitmap.rows;
vertices[0].pos[2] = 0.0;
vertices[0].color[0] = 1.0;
vertices[0].color[1] = 1.0;
vertices[0].color[2] = 1.0;
vertices[0].tex_coords[0] = 0.0;
vertices[0].tex_coords[1] = 1.0;
vertices[1].pos[0] = glyph->bitmap.width;
vertices[1].pos[1] = glyph->bitmap.rows;
vertices[1].pos[2] = 0.0;
vertices[1].color[0] = 1.0;
vertices[1].color[1] = 1.0;
vertices[1].color[2] = 1.0;
vertices[1].tex_coords[0] = 1.0;
vertices[1].tex_coords[1] = 1.0;
vertices[2].pos[0] = glyph->bitmap.width;
vertices[2].pos[1] = 0.0 - glyph->bitmap.rows;
vertices[2].pos[2] = 0.0;
vertices[2].color[0] = 1.0;
vertices[2].color[1] = 1.0;
vertices[2].color[2] = 1.0;
vertices[2].tex_coords[0] = 1.0;
vertices[2].tex_coords[1] = 0.0;
vertices[3].pos[0] = 0.0 - glyph->bitmap.width;
vertices[3].pos[1] = 0.0 - glyph->bitmap.rows;
vertices[3].pos[2] = 0.0;
vertices[3].color[0] = 1.0;
vertices[3].color[1] = 1.0;
vertices[3].color[2] = 1.0;
vertices[3].tex_coords[0] = 0.0;
vertices[3].tex_coords[1] = 0.0;
STATUS_CHECK(create_mesh(context, vertices, indices, 4, 6, &font->font_characters[33].mesh_id));
// }
return RSE_ERROR_NO_ERROR;
}
rse_err_t print_debug_text(struct graphics_context_t* context, uint32_t font_id, char *text)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
(void)text;
STATUS_CHECK(create_mesh_instance(context, context->fonts_data.fonts[font_id].font_characters[33].mesh_id, (struct instance_data_t){{0.0f, 0.0f, 2.4f}, {0.0f, 0.0f, 0.0}, 1.0f, context->fonts_data.fonts[font_id].font_characters[33].texture_id}));
return status;
}
// rse_err_t print_debug_text(struct graphics_context_t* context, char* text)
// {
// rse_err_t status = RSE_ERROR_NO_ERROR;
// size_t width, height;
// size_t iter = 0U;
// int number_of_quads = 0;
// char buffer[99999] = {0};
// float *v0, *v2 = NULL;
//
// int min_x, min_y, max_x, max_y = 0;
// int yy, xx;
//
// width = context->swapchain_data.swapchain_extent.width;
// height = context->swapchain_data.swapchain_extent.height;
//
// context->debug_overlay.pixels_size = width * height * sizeof(uint32_t);
//
// rse_memset(context->debug_overlay.pixels, 0, context->debug_overlay.pixels_size);
//
// number_of_quads = stb_easy_font_print(10.0, 20.0, text, NULL, (void*)buffer, sizeof(buffer));
//
// for (iter = 0U; iter < number_of_quads * 4; ++iter) {
// v0 = (float*)&buffer[iter * 16 + 0];
// v2 = (float*)&buffer[iter * 16 + 32];
//
// min_x = v0[0];
// min_y = v0[1];
// max_x = v2[0];
// max_y = v2[1];
//
// for (yy = min_y; yy < max_y; ++yy) {
// for (xx = min_x; xx < max_x; ++xx) {
// if (xx >= 0 && yy >= 0 && xx < (int)width && yy < (int)height) {
// context->debug_overlay.pixels[yy * width + xx] = 0xFFFFFFFF; // RGBA white
// }
// }
// }
// }
//
// STATUS_CHECK(texture_update_image(context, (unsigned char*)context->debug_overlay.pixels, width, height, context->debug_overlay.texture_id, VK_FORMAT_R8G8B8A8_UNORM));
//
// return RSE_ERROR_NO_ERROR;
// }
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/**
* @file font_manager.h
* @author Piotr Krygier (piotrkrygier@everyonencancode.xyz)
* @brief Font manager. Load fonts from file and render it on the scene
* @version 0.1
* @date 2025-10-08
*
* @copyright Copyright (c) 2025
*
*/
#ifndef FONT_MANAGER_H
#define FONT_MANAGER_H
#include "utilities/commons.h"
#include "graphics_context.h"
rse_err_t fonts_init(void);
rse_err_t fonts_load_from_file(struct graphics_context_t* context, const char* file_path, uint32_t* font_id);
rse_err_t fonts_set_font_size(struct graphics_context_t* context, const uint32_t font_id, const uint32_t font_size);
rse_err_t print_debug_text(struct graphics_context_t* context, uint32_t font_id, char *text);
#endif /* FONT_MANAGER_H */
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/**
* @file graphics_context.h
* @author Piotr Krygier (piotrkrygier@everyonencancode.xyz)
* @brief Graphics context for Red Scarf Engine
* @version 0.1
* @date 2024-05-22
*
* @copyright Copyright (c) 2024
*
*/
#ifndef GRAPHICS_CONTEXT_H
#define GRAPHICS_CONTEXT_H
#include <SDL3/SDL.h>
#include <SDL3/SDL_render.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <vulkan/vulkan.h>
#include "utilities/entity.h"
#include "utilities/stack.h"
#include "utilities/vector.h"
#include "vma/vk_mem_alloc.h"
#include "vulkan/vulkan_core.h"
#include "vulkan_commons.h"
#define MAX_MESH_NUMBER 256U
/* FIXME: This is the total number of instances * meshes. It shouldn't be so low */
#define MAX_INSTANCE_NUMBER (MAX_MESH_NUMBER * 256U)
#define SWAPCHAIN_IMAGE_COUNT (3U)
/**
* @brief Maximum number of textures that can be loaded
*
*/
#define RSE_MAX_IMAGE_COUNT 256
#define MAX_VULKAN_BUFFERS_COUNT (32U)
#define MAX_PIPELINE_COUNT 16
#define MAX_CREATE_INFOS (32U)
#define MAX_SHADER_STAGES 12U
#define MAX_SHADER_MODULES_COUNT (128U)
#define MAX_VERTEX_BINDINGS_COUNT (32U)
#define MAX_SHADER_ATTRIBUTES_COUNT (32U)
#define MAX_DYNAMIC_STATES_COUNT (32U)
#define DESCRIPTOR_MAX_SETS (32U)
#define DESCRIPTOR_TYPE_ID_MAX_ENUM (21U)
#define RENDERER_MAX_COUNT MAX_PIPELINE_COUNT
#define FONT_CHARACTERS_COUNT (94U)
#define FONTS_MAX_COUNT (32U)
RSE_STACK_DEFINE(required_dynamic_states_t, VkDynamicState, 16U);
struct graphics_context_t;
enum QUEUE_FAMILY_INDEX {
QUEUE_FAMILY_INDEX_GRAPHICS,
QUEUE_FAMILY_INDEX_PRESENTATION,
QUEUE_FAMILY_INDEX_LAST_INDEX,
};
enum RENDER_TARGET {
RENDER_TARGET_3D,
RENDER_TARGET_2D,
RENDER_TARGET_COUNT
};
/**
* @brief Represents data within vertex or instance buffer.
*
*/
struct buffer_data_t
{
size_t count;
size_t buffer_offset;
};
struct vulkan_buffers_t {
size_t vulkan_buffers_count;
struct vulkan_buffer_t vulkan_buffers[MAX_VULKAN_BUFFERS_COUNT];
};
/**
* @brief Wrapper for Vulkan buffer. Holds allocation data;
*
*/
struct vulkan_image_t
{
uint8_t id_taken;
size_t allocated_size;
VkImage image;
VkImageView image_view;
VmaAllocation allocation;
VmaAllocationInfo allocation_info;
};
RSE_VECTOR_DEFINE(instance_vector_t, struct instance_data_t);
/**
* @brief Mesh data, with unique id and dynamic arrays holding vertices and indices.
* One mesh can have multiple instances.
*
*/
struct mesh_t
{
size_t vertex_count;
bool is_dirty;
size_t entities_count;
entity_t* entities; /* Which entities are connected to this mesh */
size_t index_count;
size_t instances_count;
struct instance_vector_t instances_data;
};
struct shader_modules_t
{
uint16_t shader_modules_count;
VkShaderModule shader_modules[MAX_SHADER_MODULES_COUNT];
VkShaderStageFlagBits shaders_stages[MAX_SHADER_MODULES_COUNT];
};
struct pipeline_infos_t
{
size_t pipeline_create_infos_count;
VkGraphicsPipelineCreateInfo create_infos[MAX_CREATE_INFOS];
};
struct pipeline_t
{
VkPipeline pipeline;
uint8_t id;
/* Shader stages */
size_t shader_stages_count;
VkPipelineShaderStageCreateInfo shader_stages[MAX_SHADER_STAGES];
/* Input assembly */
VkPipelineInputAssemblyStateCreateInfo input_assembly;
/* Viewport state */
VkPipelineViewportStateCreateInfo viewport_state;
/* Rasterizer */
VkPipelineRasterizationStateCreateInfo rasterizer;
/* Multisampling */
VkPipelineMultisampleStateCreateInfo multisampling;
/* Color blending */
VkPipelineColorBlendAttachmentState color_blend_attachment;
VkPipelineColorBlendStateCreateInfo color_blending;
/* Depth stencil */
VkPipelineDepthStencilStateCreateInfo depth_stencil;
VkPipelineLayout pipeline_layout;
size_t vertex_bindings_count;
VkVertexInputBindingDescription vertex_bindings[MAX_VERTEX_BINDINGS_COUNT];
size_t shader_attributes_count;
VkVertexInputAttributeDescription shader_attributes[MAX_SHADER_ATTRIBUTES_COUNT];
size_t dynamic_states_count;
VkDynamicState dynamic_states[MAX_DYNAMIC_STATES_COUNT];
struct required_dynamic_states_t required_dynamic_states;
struct descriptor_set_handle_t* descriptor_sets;
};
struct pipeline_internal_t
{
uint32_t descriptor_set_ids[MAX_PIPELINE_COUNT];
size_t pipelines_count;
size_t pipeline_layouts_count;
VkPipeline pipelines[MAX_PIPELINE_COUNT];
VkPipelineLayout pipeline_layouts[MAX_PIPELINE_COUNT];
};
struct descriptor_data_t
{
uint32_t pool_sizes_count;
uint32_t descriptor_sets_count;
VkDescriptorPool descriptor_pool;
VkDescriptorPoolSize pool_sizes[DESCRIPTOR_TYPE_ID_MAX_ENUM];
VkDescriptorSet descriptor_sets[DESCRIPTOR_MAX_SETS];
VkDescriptorSetLayout set_layouts[DESCRIPTOR_MAX_SETS];
};
struct render_target_t
{
struct vulkan_buffer_t vertex_buffer;
struct vulkan_buffer_t index_buffer;
size_t instances_data_size;
struct vulkan_buffer_t instance_buffer;
struct vulkan_buffer_t draw_indirect_command_buffer;
};
struct swapchain_data_t
{
VkSwapchainKHR swapchain;
VkImageView swapchain_image_views[SWAPCHAIN_IMAGE_COUNT];
VkExtent2D swapchain_extent;
VkFramebuffer swapchain_framebuffers[SWAPCHAIN_IMAGE_COUNT];
VkImage swapchain_images[SWAPCHAIN_IMAGE_COUNT];
};
struct vulkan_handles
{
VkSampler sampler;
VkPhysicalDevice physical_device;
VkDevice device;
VmaAllocator allocator;
VkSurfaceKHR surface;
VkInstance instance;
VkQueue graphics_queue;
VkQueue present_queue;
VkCommandPool command_pool;
VkCommandBuffer command_buffers[SWAP_BUFFER_COUNT];
VkRenderPass render_pass;
VkSemaphore image_available_semaphores[SWAP_BUFFER_COUNT];
VkSemaphore render_finished_semaphores[SWAP_BUFFER_COUNT];
VkFence in_flight_fences[SWAP_BUFFER_COUNT];
#ifndef NDEBUG
VkDebugUtilsMessengerEXT debug_messenger;
#endif // !NDEBUG
};
struct mesh_data_t {
uint32_t mesh_count;
struct mesh_t mesh_bucket[MAX_MESH_NUMBER];
};
struct debug_overlay_t
{
uint16_t texture_id;
uint32_t* pixels;
size_t pixels_size;
struct vulkan_image_t image_handle;
VkSampler sampler;
};
typedef rse_err_t(*renderer_function_t)(struct graphics_context_t* context, uint32_t renderer_id);
struct renderer_t {
renderer_function_t render_function;
};
struct renderer_data_t {
size_t renderers_count;
struct renderer_t renderers[RENDERER_MAX_COUNT];
};
struct font_character_data_t {
uint32_t mesh_id;
uint16_t texture_id;
};
struct sized_font_data_t {
uint8_t font_size;
struct font_character_data_t font_characters[FONT_CHARACTERS_COUNT];
};
struct fonts_data_t {
struct sized_font_data_t fonts[FONTS_MAX_COUNT];
};
struct graphics_context_t
{
bool is_framebuffer_resized;
uint32_t queue_family_indices[QUEUE_FAMILY_INDEX_LAST_INDEX];
uint32_t current_frame;
uint32_t swapchain_images_count;
SDL_Window* window_handle;
struct renderer_data_t renderer_data;
struct debug_overlay_t debug_overlay;
struct vulkan_handles vulkan_handles;
struct swapchain_data_t swapchain_data;
struct descriptor_data_t descriptor_data;
struct pipeline_internal_t pipelines_data;
struct render_target_t render_targets[RENDER_TARGET_COUNT];
struct vulkan_buffers_t uniform_buffers;
struct vulkan_image_t texture_images[RSE_MAX_IMAGE_COUNT];
struct vulkan_image_t depth_image;
struct vulkan_image_t color_image;
struct shader_modules_t shader_modules;
struct mesh_data_t mesh_data;
struct fonts_data_t fonts_data;
};
#endif /* GRAPHICS_CONTEXT_H */
+59
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/**
* @file mesh_controller.h
* @author Piotr Krygier (piotrkrygier@everyonencancode.xyz)
* @brief Graphics context for Red Scarf Engine
* @version 0.1
* @date 2025-09-23
*
* @copyright Copyright (c) 2025
*
*/
#include <SDL3/SDL_log.h>
#include <stdbool.h>
#include <string.h>
#include "src/graphics_context.h"
#include "src/vulkan_commons.h"
#include "utilities/commons.h"
#include "utilities/entity.h"
#include "utilities/errors_common.h"
#include "vulkan_buffers.h"
rse_err_t create_mesh(struct graphics_context_t* context,
struct vertex_t* vertices,
uint16_t* indices,
size_t vertices_count,
size_t indices_count,
uint32_t* mesh_id)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
if (mesh_id == NULL) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Provided mesh id handle is NULL");
return RSE_ERROR_NULL_POINTER;
}
*mesh_id = context->mesh_data.mesh_count;
if (context->mesh_data.mesh_count > MAX_MESH_NUMBER) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Could not allocate new mesh, reached maximum.");
return RSE_ERROR_INTERNAL_ERROR;
}
STATUS_CHECK(add_vertices(context, *mesh_id, vertices_count, vertices, indices_count, indices));
context->mesh_data.mesh_count++;
return status;
}
rse_err_t create_mesh_instance(struct graphics_context_t* context,
entity_t entity,
struct instance_data_t instance_data)
{
if (context->mesh_data.mesh_bucket[entity].instances_count >= MAX_INSTANCE_NUMBER) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Could not allocate new mesh, reached maximum.");
return RSE_ERROR_INTERNAL_ERROR;
}
return mesh_add_instance(context, entity, &instance_data);
}
+68
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/**
* @file mesh_controller.h
* @author Piotr Krygier (piotr.krygier@meshsystems.com)
* @brief
* @version 0.1
* @date 2023-03-29
*
* @copyright Copyright (c) 2023
*
*/
#ifndef MESH_CONTROLLER_H
#define MESH_CONTROLLER_H
#include "utilities/entity.h"
#include "vulkan_commons.h"
#include "graphics_context.h"
#include "utilities/commons.h"
/**
* @brief Create a new mesh for provided vertices and indices.
*
* @param vertices vector of vertices
* @param indices indices for mesh
* @param vertices_num vertices count
* @param indices_num indices count
* @return uint16_t Mesh identifier. Can be useful for getting vertices, indices and instances
*/
rse_err_t create_mesh(struct graphics_context_t* context, struct vertex_t* vertices,
uint16_t* indices,
size_t vertices_count,
size_t indices_count, uint32_t* mesh_id);
/**
* @brief Create a instance for the selected mesh. Instance can have its own location, rotation and scale
*
* @param context Graphics context
* @param entity Entity we wat to update
* @param instance_data New instance information
*/
rse_err_t create_mesh_instance(struct graphics_context_t* context, entity_t entity,
struct instance_data_t instance_data);
/**
* @brief Get the vertex count for mesh with mesh_id ID
*
* @param mesh_id Mesh identifier
* @return size_t Number of vertices
*/
size_t get_vertices_count(struct graphics_context_t* context, uint16_t mesh_id);
/**
* @brief Get the index count for mesh with mesh_id ID
*
* @param mesh_id Mesh identifier
* @return size_t Number of indices
*/
size_t get_indices_count(struct graphics_context_t* context, uint16_t mesh_id);
/**
* @brief Get vertex offset in vertex buffer for selected mesh
*
* @param mesh_id Mesh identifies
* @return size_t Offset
*/
size_t get_vertex_offset(struct graphics_context_t* context, uint16_t mesh_id);
#endif /* MESH_CONTROLLER_H */
+466
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/**
* @file pipeline_builder.c
* @author Piotr Krygier (everyonecancode@gmail.com)
* @brief
* @version 0.1
* @date 2024-03-01
*
* @copyright Copyright (c) 2024
*
*/
#include "pipeline_builder.h"
#include <assert.h>
#include <stddef.h>
#include <stdint.h>
#include "SDL3/SDL_log.h"
#include "src/graphics_context.h"
#include "utilities/commons.h"
#include "utilities/errors_common.h"
#include "utilities/file_utils.h"
#include "vulkan/vulkan_core.h"
#define MAX_BINDLESS_RESOURCES 1000
rse_err_t shader_create_module(struct graphics_context_t* context,
uint16_t* shader_module_id,
const char* shader_path,
const VkShaderStageFlagBits shader_stage)
{
char* buffer;
size_t buffer_size;
VkShaderModuleCreateInfo create_info = {0};
if (shader_module_id == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_GPU, "Please provide valid pointer to shader module ID\n");
}
/* Check if shader module is valid */
if (shader_stage >= VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Invalid shader stage in pipeline");
return RSE_ERROR_INTERNAL_ERROR;
}
/* Read shader file */
file_read(shader_path, &buffer_size, NULL);
rse_malloc(buffer, buffer_size);
file_read(shader_path, &buffer_size, buffer);
create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
create_info.pNext = NULL;
create_info.flags = 0U;
create_info.codeSize = buffer_size;
create_info.pCode = (const uint32_t*)(buffer);
if (context->shader_modules.shader_modules_count > MAX_SHADER_MODULES_COUNT) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Reached maximum number of available shader modules");
return RSE_ERROR_INTERNAL_ERROR;
}
if (VK_SUCCESS !=
vkCreateShaderModule(context->vulkan_handles.device,
&create_info,
NULL,
&context->shader_modules.shader_modules[context->shader_modules.shader_modules_count])) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create a shader");
return RSE_ERROR_INTERNAL_ERROR;
}
context->shader_modules.shaders_stages[context->shader_modules.shader_modules_count] = shader_stage;
*shader_module_id = context->shader_modules.shader_modules_count++;
rse_free(buffer);
return RSE_ERROR_NO_ERROR;
}
static rse_err_t pipeline_add_input_assembly(struct pipeline_t* pipeline)
{
/* For now input assebly is hardcoded */
pipeline->input_assembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
pipeline->input_assembly.pNext = NULL;
pipeline->input_assembly.flags = 0U;
pipeline->input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
pipeline->input_assembly.primitiveRestartEnable = VK_FALSE;
return RSE_ERROR_NO_ERROR;
}
static rse_err_t pipeline_add_viewport_state(struct pipeline_t* pipeline)
{
/* For now viewport is hardcoded */
pipeline->viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
pipeline->viewport_state.pNext = NULL;
pipeline->viewport_state.flags = 0U;
pipeline->viewport_state.viewportCount = 1U;
pipeline->viewport_state.pViewports = NULL; /* This is set during rendering */
pipeline->viewport_state.scissorCount = 1U;
pipeline->viewport_state.pScissors = NULL; /* This is set during rendering */
if (pipeline->viewport_state.pViewports == NULL || pipeline->viewport_state.viewportCount == 0U) {
RSE_STACK_PUSH(pipeline->required_dynamic_states, VK_DYNAMIC_STATE_VIEWPORT);
}
if (pipeline->viewport_state.pScissors == NULL || pipeline->viewport_state.scissorCount == 0U) {
RSE_STACK_PUSH(pipeline->required_dynamic_states, VK_DYNAMIC_STATE_SCISSOR);
}
return RSE_ERROR_NO_ERROR;
}
static rse_err_t pipeline_add_rasterizer(struct pipeline_t* pipeline)
{
/* For now rasterizer is hardcoded */
pipeline->rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
pipeline->rasterizer.pNext = NULL;
pipeline->rasterizer.flags = 0U;
pipeline->rasterizer.depthClampEnable = VK_FALSE; /* VK_TRUE to play with shadow maps */
pipeline->rasterizer.rasterizerDiscardEnable = VK_FALSE; /* Disable/Enable output to framebuffer*/
pipeline->rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
pipeline->rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
pipeline->rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
pipeline->rasterizer.depthBiasEnable = VK_FALSE;
pipeline->rasterizer.depthBiasConstantFactor = 0.0f;
pipeline->rasterizer.depthBiasClamp = 0.0f;
pipeline->rasterizer.depthBiasSlopeFactor = 0.0f;
pipeline->rasterizer.lineWidth = 1.0f;
return RSE_ERROR_NO_ERROR;
}
static rse_err_t pipeline_add_multisampling(struct pipeline_t* pipeline)
{
/* For now multisampling is hardcoded */
pipeline->multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipeline->multisampling.pNext = NULL;
pipeline->multisampling.flags = 0U;
pipeline->multisampling.rasterizationSamples = VK_SAMPLE_COUNT_8_BIT;
pipeline->multisampling.sampleShadingEnable = VK_FALSE;
pipeline->multisampling.minSampleShading = 1.0f;
pipeline->multisampling.pSampleMask = NULL;
pipeline->multisampling.alphaToCoverageEnable = VK_FALSE;
pipeline->multisampling.alphaToOneEnable = VK_FALSE;
return RSE_ERROR_NO_ERROR;
}
static rse_err_t pipeline_add_color_blending(struct pipeline_t* pipeline)
{
/* For now color blending is hardcoded */
pipeline->color_blend_attachment.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
pipeline->color_blend_attachment.blendEnable = VK_TRUE;
pipeline->color_blend_attachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
pipeline->color_blend_attachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
pipeline->color_blend_attachment.colorBlendOp = VK_BLEND_OP_ADD;
pipeline->color_blend_attachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
pipeline->color_blend_attachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
pipeline->color_blend_attachment.alphaBlendOp = VK_BLEND_OP_ADD;
pipeline->color_blending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
pipeline->color_blending.pNext = NULL;
pipeline->color_blending.flags = 0U;
pipeline->color_blending.logicOpEnable = VK_FALSE;
pipeline->color_blending.logicOp = VK_LOGIC_OP_COPY;
pipeline->color_blending.attachmentCount = 1U;
pipeline->color_blending.pAttachments = &pipeline->color_blend_attachment;
pipeline->color_blending.blendConstants[0] = 0.0f;
pipeline->color_blending.blendConstants[1] = 0.0f;
pipeline->color_blending.blendConstants[2] = 0.0f;
pipeline->color_blending.blendConstants[3] = 0.0f;
return RSE_ERROR_NO_ERROR;
}
static rse_err_t pipeline_add_depth_stencil(struct pipeline_t* pipeline)
{
/* For now depth stencil is hardcoded */
pipeline->depth_stencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
pipeline->depth_stencil.pNext = NULL;
pipeline->depth_stencil.flags = 0U;
pipeline->depth_stencil.depthTestEnable = VK_TRUE;
pipeline->depth_stencil.depthWriteEnable = VK_TRUE;
pipeline->depth_stencil.depthCompareOp = VK_COMPARE_OP_LESS;
pipeline->depth_stencil.depthBoundsTestEnable = VK_FALSE;
pipeline->depth_stencil.stencilTestEnable = VK_FALSE;
pipeline->depth_stencil.minDepthBounds = 0.0f;
pipeline->depth_stencil.maxDepthBounds = 1.0f;
return RSE_ERROR_NO_ERROR;
}
rse_err_t pipeline_add_descriptor_sets(struct graphics_context_t* context,
struct pipeline_t* pipeline,
uint32_t descriptor_set_id)
{
VkPipelineLayoutCreateInfo create_info = {0};
create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
create_info.pNext = NULL;
create_info.flags = 0U;
create_info.setLayoutCount = 1; // FIXME: Make sure we can enable more than one layout
create_info.pSetLayouts = &context->descriptor_data.set_layouts[descriptor_set_id];
create_info.pushConstantRangeCount = 0U;
create_info.pPushConstantRanges = NULL;
if (VK_SUCCESS !=
vkCreatePipelineLayout(context->vulkan_handles.device, &create_info, NULL, &pipeline->pipeline_layout)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create pipeline layout");
return RSE_ERROR_INTERNAL_ERROR;
}
context->pipelines_data.descriptor_set_ids[context->pipelines_data.pipelines_count] = descriptor_set_id;
context->pipelines_data.pipeline_layouts[context->pipelines_data.pipeline_layouts_count++] =
pipeline->pipeline_layout;
return RSE_ERROR_NO_ERROR;
}
/**
* @brief Clean up pipeline builder. This function should be called after all
* pipelines are built and no more pipelines are needed. It frees all resources
* used by pipeline builder.
*
* @param[in/out] pipelines List of pipelines to clean up
*/
static void pipeline_infos_cleanup(struct pipeline_infos_t* pipelines)
{
size_t pipeline_count = pipelines->pipeline_create_infos_count;
for (size_t i = 0; i < pipeline_count; i++) {
VkGraphicsPipelineCreateInfo* pipeline_info = &pipelines->create_infos[i];
rse_free((VkPipelineVertexInputStateCreateInfo*)pipeline_info->pVertexInputState);
rse_free((VkPipelineDynamicStateCreateInfo*)pipeline_info->pDynamicState);
}
pipelines->pipeline_create_infos_count = 0;
}
rse_err_t pipeline_add_dynamic_state(struct pipeline_t* pipeline, VkDynamicState dynamic_state)
{
if (dynamic_state >= VK_DYNAMIC_STATE_MAX_ENUM) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Invalid dynamic state in pipeline");
return RSE_ERROR_INTERNAL_ERROR;
}
// TODO: This was "Push Front" when this was still a list. This might be relevant
pipeline->dynamic_states[pipeline->dynamic_states_count++] = dynamic_state;
return RSE_ERROR_NO_ERROR;
}
rse_err_t pipeline_builder_init(struct pipeline_t* pipeline)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
if (pipeline == NULL) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Provided NULL pointer");
return RSE_ERROR_INTERNAL_ERROR;
}
rse_memset(pipeline, 0, sizeof(struct pipeline_t));
return status;
}
rse_err_t pipeline_add_shader_stage(struct graphics_context_t* context,
struct pipeline_t* pipeline,
const uint32_t shader_id)
{
size_t i = 0;
rse_err_t status = RSE_ERROR_NO_ERROR;
/* Check if we have enough space for new shader stages */
if (pipeline->shader_stages_count + 1 > MAX_SHADER_STAGES) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Too many shader stages in pipeline");
return RSE_ERROR_INTERNAL_ERROR;
}
i = pipeline->shader_stages_count++;
pipeline->shader_stages[i].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
pipeline->shader_stages[i].pNext = NULL;
pipeline->shader_stages[i].flags = 0U;
pipeline->shader_stages[i].stage = context->shader_modules.shaders_stages[shader_id];
/* This is automatically updated during shader module creation */
pipeline->shader_stages[i].module = context->shader_modules.shader_modules[shader_id];
pipeline->shader_stages[i].pName = "main";
pipeline->shader_stages[i].pSpecializationInfo = NULL;
return status;
}
rse_err_t pipeline_add_vertex_input_binding(struct pipeline_t* pipeline,
const uint8_t binding,
const uint8_t stride,
const VkVertexInputRate input_rate)
{
VkVertexInputBindingDescription binding_pipeline_description = {0};
if (input_rate >= VK_VERTEX_INPUT_RATE_MAX_ENUM) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Invalid vertex input rate");
return RSE_ERROR_INTERNAL_ERROR;
}
binding_pipeline_description.binding = binding;
binding_pipeline_description.stride = stride;
binding_pipeline_description.inputRate = input_rate;
pipeline->vertex_bindings[pipeline->vertex_bindings_count++] = binding_pipeline_description;
return RSE_ERROR_NO_ERROR;
}
rse_err_t pipeline_add_vertex_input_attribute(struct pipeline_t* pipeline,
const uint8_t binding,
const uint8_t location,
const VkFormat format,
const uint8_t offset)
{
VkVertexInputAttributeDescription attribute_description = {0};
if (binding >= 16U) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Invalid binding in pipeline attribute description");
return RSE_ERROR_INTERNAL_ERROR;
}
if (format >= VK_FORMAT_MAX_ENUM) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Invalid format in pipeline attribute description");
return RSE_ERROR_INTERNAL_ERROR;
}
attribute_description.binding = binding;
attribute_description.location = location;
attribute_description.format = format;
attribute_description.offset = offset;
pipeline->shader_attributes[pipeline->shader_attributes_count++] = attribute_description;
return RSE_ERROR_NO_ERROR;
}
rse_err_t pipelines_build(struct graphics_context_t* context, struct pipeline_infos_t* pipelines_infos_list)
{
assert(NULL != context);
assert(NULL != pipelines_infos_list);
rse_err_t status = RSE_ERROR_NO_ERROR;
if (VK_SUCCESS != vkCreateGraphicsPipelines(context->vulkan_handles.device,
VK_NULL_HANDLE,
pipelines_infos_list->pipeline_create_infos_count,
pipelines_infos_list->create_infos,
NULL,
&context->pipelines_data.pipelines[context->pipelines_data.pipelines_count])) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create graphics pipelines");
status = RSE_ERROR_INTERNAL_ERROR;
}
context->pipelines_data.pipelines_count += pipelines_infos_list->pipeline_create_infos_count;
pipeline_infos_cleanup(pipelines_infos_list);
rse_memset(pipelines_infos_list, 0, sizeof(struct pipeline_infos_t));
return status;
}
rse_err_t add_pipeline(const struct graphics_context_t* context,
struct pipeline_t* pipeline,
struct pipeline_infos_t* pipelines_infos)
{
/* Check for send and required dynamic states */
size_t iter = 0U;
uint8_t dynamic_state_found = 0;
rse_err_t status = RSE_ERROR_NO_ERROR;
VkGraphicsPipelineCreateInfo pipeline_info = {0};
VkPipelineVertexInputStateCreateInfo* vertex_bindings_ci = NULL;
VkPipelineDynamicStateCreateInfo* dynamic_states_ci = NULL;
while (RSE_STACK_IS_EMPTY(pipeline->required_dynamic_states) == 0) {
dynamic_state_found = 0;
VkDynamicState dynamic_state = RSE_STACK_POP(pipeline->required_dynamic_states);
for (iter = 0U; iter < pipeline->dynamic_states_count; ++iter) {
if (pipeline->dynamic_states[iter] == dynamic_state) {
dynamic_state_found = 1;
break;
}
}
if (dynamic_state_found == 0) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Missing dynamic state in pipeline");
return RSE_ERROR_INTERNAL_ERROR;
}
}
/* Check for required shader stages */
if (pipeline->shader_stages_count == 0) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Missing shader stages in pipeline. There must be at least one.");
return RSE_ERROR_INTERNAL_ERROR;
}
/* Build constant pipeline. TODO: Some parts may be customizable */
pipeline_add_input_assembly(pipeline);
pipeline_add_viewport_state(pipeline);
pipeline_add_rasterizer(pipeline);
pipeline_add_multisampling(pipeline);
pipeline_add_color_blending(pipeline);
pipeline_add_depth_stencil(pipeline);
pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline_info.pNext = NULL;
pipeline_info.flags = 0U;
pipeline_info.stageCount = pipeline->shader_stages_count;
pipeline_info.pStages = pipeline->shader_stages;
rse_malloc(vertex_bindings_ci, sizeof(VkPipelineVertexInputStateCreateInfo));
vertex_bindings_ci->sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertex_bindings_ci->pNext = NULL;
vertex_bindings_ci->flags = 0U;
vertex_bindings_ci->vertexBindingDescriptionCount = pipeline->vertex_bindings_count;
vertex_bindings_ci->pVertexBindingDescriptions = pipeline->vertex_bindings;
vertex_bindings_ci->vertexAttributeDescriptionCount = pipeline->shader_attributes_count;
vertex_bindings_ci->pVertexAttributeDescriptions = pipeline->shader_attributes;
pipeline_info.pVertexInputState = vertex_bindings_ci;
pipeline_info.pInputAssemblyState = &pipeline->input_assembly;
pipeline_info.pTessellationState = NULL;
pipeline_info.pViewportState = &pipeline->viewport_state;
pipeline_info.pRasterizationState = &pipeline->rasterizer;
pipeline_info.pMultisampleState = &pipeline->multisampling;
pipeline_info.pDepthStencilState = &pipeline->depth_stencil;
pipeline_info.pColorBlendState = &pipeline->color_blending;
rse_malloc(dynamic_states_ci, sizeof(VkPipelineDynamicStateCreateInfo));
dynamic_states_ci->sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamic_states_ci->pNext = NULL;
dynamic_states_ci->flags = 0U;
dynamic_states_ci->dynamicStateCount = pipeline->dynamic_states_count;
dynamic_states_ci->pDynamicStates = pipeline->dynamic_states;
pipeline_info.pDynamicState = dynamic_states_ci;
pipeline_info.layout = pipeline->pipeline_layout;
pipeline_info.renderPass = context->vulkan_handles.render_pass;
pipeline_info.subpass = 0;
pipeline_info.basePipelineHandle = VK_NULL_HANDLE; // TODO: Add possiblity do derive from another pipeline
pipeline_info.basePipelineIndex = -1;
pipelines_infos->create_infos[pipelines_infos->pipeline_create_infos_count++] = pipeline_info;
return status;
}
void destroy_pipelines(struct graphics_context_t* context)
{
size_t i = 0;
for (i = 0; i < context->pipelines_data.pipelines_count; i++) {
if (context->pipelines_data.pipeline_layouts[i] != VK_NULL_HANDLE) {
vkDestroyPipelineLayout(context->vulkan_handles.device, context->pipelines_data.pipeline_layouts[i], NULL);
}
if (context->pipelines_data.pipelines[i] != VK_NULL_HANDLE) {
vkDestroyPipeline(context->vulkan_handles.device, context->pipelines_data.pipelines[i], NULL);
}
}
for (i = 0; i < context->shader_modules.shader_modules_count; i++) {
vkDestroyShaderModule(context->vulkan_handles.device, context->shader_modules.shader_modules[i], NULL);
}
}
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/**
* @file pipeline_builder.h
* @author Piotr Krygier (everyonecancode@gmail.com)
* @brief Builder for vulkan pipeline
* @version 0.1
* @date 2024-03-01
*
* @copyright Copyright (c) 2024
*
*/
#ifndef PIPELINE_BUILDER_H
#define PIPELINE_BUILDER_H
#include <stdint.h>
#include <vulkan/vulkan.h>
#include <vulkan/vulkan_core.h>
#include "graphics_context.h"
#include "utilities/commons.h"
rse_err_t shader_create_module(struct graphics_context_t* context,
uint16_t* shader_module_id,
const char* shader_path,
const VkShaderStageFlagBits shader_stage);
/**
* @brief Initialize pipeline builder
*
* @param[out] pipeline Pipeline to initialize. Must not be NULL
* @return RSE_SUCCESS on success, error code otherwise
*/
rse_err_t pipeline_builder_init(struct pipeline_t* pipeline);
/**
* @brief Add shader stages to pipeline
*
* @param[in] context Graphics context handle
* @param[in] pipeline Pipeline to build
* @param[in] shader_id ID of the shader we want to add to pipeline
* @return RSE_SUCCESS on success, error code otherwise
*/
rse_err_t pipeline_add_shader_stage(struct graphics_context_t* context,
struct pipeline_t* pipeline,
const uint32_t shader_id);
/**
* @brief Add vertex input binding to pipeline
*
* @param[in] pipeline Pipeline to build
* @param[in] binding Binding point for vertex data
* @param[in] stride Stride between vertex data elements in bytes
* @param[in] input_rate Input rate for vertex data
* @return RSE_SUCCESS on success, error code otherwise
*/
rse_err_t pipeline_add_vertex_input_binding(struct pipeline_t* pipeline,
const uint8_t binding,
const uint8_t stride,
const VkVertexInputRate input_rate);
/**
* @brief Add vertex attribute to shader in pipeline
*
* @param[in] pipeline Pipeline to build
* @param[in] binding Binding point for vertex data
* @param[in] location Location of the attribute in shader
* @param[in] format Format of the attribute
* @param[in] offset Offset of the attribute in bytes
* @return RSE_SUCCESS on success, error code otherwise
*/
rse_err_t pipeline_add_vertex_input_attribute(struct pipeline_t* pipeline,
const uint8_t binding,
const uint8_t location,
const VkFormat format,
const uint8_t offset);
/**
* @brief Add dynamic state to pipeline
*
* @param[in] pipeline Pipeline to build
* @param[in] dynamic_state Dynamic state to add
* @return RSE_SUCCESS on success, error code otherwise
*/
rse_err_t pipeline_add_dynamic_state(struct pipeline_t* pipeline, const VkDynamicState dynamic_state);
/**
* @brief Create a Pipeline Layout
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_PIPELINE_LAYOUT_CREATION_FAILED
*/
rse_err_t pipeline_add_descriptor_sets(struct graphics_context_t* context,
struct pipeline_t* pipeline,
uint32_t descriptor_set_id);
/**
* @brief Build pipeline from added components. This function should be called after adding all necessary components.
* After call, pipeline is ready to be used and all added components are cleared, ready for next pipeline to be built.
*
* param[in/out] context Graphics context handle
* @param[in] pipeline Pipelines list to build
* @param[in] descriptor_set_handle Filled handle with descriptor sets
* @return RSE_SUCCESS on success, error code otherwise
*/
rse_err_t pipelines_build(struct graphics_context_t* context, struct pipeline_infos_t* pipelines);
/**
* @brief Add pipeline to list of pipelines
*
* @param[in] context Graphics context handle
* @param[in] pipeline Pipeline to add
* @param[out] pipeline_infos Array of pipelines infos, where new info should be added
* @return RSE_SUCCESS on success, error code otherwise
*/
rse_err_t add_pipeline(const struct graphics_context_t* context,
struct pipeline_t* pipeline,
struct pipeline_infos_t* pipelines_infos);
/**
* @brief Destroy all pipelines
*
* @param[in] context Graphics context handle
*/
void destroy_pipelines(struct graphics_context_t* context);
#endif /* PIPELINE_BUILDER_H */
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/**
* @file renderer.c
* @author Piotr Krygier (everyonecancode@gmail.com)
* @brief
* @version 0.1
* @date 2025-10-15
*
* @copyright Copyright (c) 2025
*
*/
#include "renderer.h"
#include <SDL3/SDL_log.h>
#include <stdint.h>
#include "src/graphics_context.h"
#include "utilities/commons.h"
#include "utilities/errors_common.h"
rse_err_t renderer_get_new_id(struct graphics_context_t* context, uint32_t* id)
{
if (context->renderer_data.renderers_count >= RENDERER_MAX_COUNT) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Reached maximum number of renderers");
return RSE_ERROR_INTERNAL_ERROR;
}
*id = context->renderer_data.renderers_count++;
return RSE_ERROR_NO_ERROR;
}
rse_err_t renderer_set_render_function(struct graphics_context_t* context,
uint32_t renderer_id,
renderer_function_t renderer_function)
{
context->renderer_data.renderers[renderer_id].render_function = renderer_function;
return RSE_ERROR_NO_ERROR;
}
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/**
* @file renderer.h
* @author Piotr Krygier (everyonecancode@gmail.com)
* @brief
* @version 0.1
* @date 2025-10-15
*
* @copyright Copyright (c) 2025
*
*/
#ifndef RENDERER_H
#define RENDERER_H
#include "src/graphics_context.h"
#include "utilities/commons.h"
rse_err_t renderer_get_new_id(struct graphics_context_t* context, uint32_t* id);
rse_err_t renderer_set_render_function(struct graphics_context_t* context,
uint32_t renderer_id,
renderer_function_t renderer_function);
#endif /* !RENDERER_H */
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#include "rse_graphics.h"
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_render.h>
#include <cglm/util.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vulkan/vulkan_core.h>
#include "descriptor_builder.h"
#include "font_manager.h"
#include "graphics_context.h"
#include "mesh_controller.h"
#include "pipeline_builder.h"
#include "src/renderer.h"
#include "src/vulkan_buffers.h"
#include "utilities/commons.h"
#include "utilities/errors_common.h"
#include "vulkan_base.h"
#include "vulkan_commons.h"
#include "vulkan_image.h"
#include "window.h"
struct rse_graphics_context_t
{
struct graphics_context_t* context;
};
static rse_err_t render_static_mesh(struct graphics_context_t* context, uint32_t renderer_id)
{
VkCommandBuffer command_buffer = context->vulkan_handles.command_buffers[context->current_frame];
VkDeviceSize offsets[] = {0};
(void)renderer_id;
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, context->pipelines_data.pipelines[0]);
vkCmdBindIndexBuffer(command_buffer, context->render_targets[RENDER_TARGET_3D].index_buffer.buffer, 0, VK_INDEX_TYPE_UINT16);
vkCmdBindVertexBuffers(command_buffer, 0, 1, &context->render_targets[RENDER_TARGET_3D].vertex_buffer.buffer, offsets);
/* FIXME: Currently we can only bind one descriptor set */
vkCmdBindDescriptorSets(command_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
context->pipelines_data.pipeline_layouts[0],
0,
1,
&context->descriptor_data.descriptor_sets[0],
0,
NULL);
vkCmdDrawIndexedIndirect(command_buffer,
context->render_targets[RENDER_TARGET_3D].draw_indirect_command_buffer.buffer,
0,
context->mesh_data.mesh_count,
sizeof(VkDrawIndexedIndirectCommand));
return RSE_ERROR_NO_ERROR;
}
static void model_view_projection_update(struct graphics_context_t* context, const struct vulkan_buffer_t* buffer)
{
struct uniform_buffer_object_t ubo = {0};
vec3 eye = {0};
vec3 center = {0};
vec3 up = {0};
vec3 rotation_vec = {1.0f, 0.0f, 0.0f};
float fovy;
float z_near;
float z_far;
eye[2] = -5.0f;
up[1] = 1.0f;
fovy = glm_rad(45.0f);
z_near = 0.1f;
z_far = 20.0f;
glm_mat4_identity(ubo.model);
glm_rotate(ubo.model, glm_rad(0.0f), rotation_vec);
glm_lookat(eye, center, up, ubo.view);
glm_perspective(
fovy,
context->swapchain_data.swapchain_extent.width / (float)context->swapchain_data.swapchain_extent.height,
z_near,
z_far,
ubo.proj);
memcpy(buffer->allocation_info.pMappedData, &ubo, sizeof(ubo));
}
rse_err_t rse_graphics_init(struct rse_graphics_context_t** context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
struct rse_graphics_context_t* ctx_ptr = NULL;
if (*context != NULL) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Graphics already initialized!");
return RSE_ERROR_ALREADY_INITIALIZED;
}
rse_malloc(*context, sizeof(struct rse_graphics_context_t));
ctx_ptr = *context;
rse_malloc(ctx_ptr->context, sizeof(struct graphics_context_t));
rse_memset(ctx_ptr->context, 0, sizeof(struct graphics_context_t));
STATUS_CHECK(window_init(&ctx_ptr->context->window_handle, &ctx_ptr->context->is_framebuffer_resized));
STATUS_CHECK(init_vulkan(ctx_ptr->context));
return status;
}
rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
struct graphics_context_t* context = rse_context->context;
uint16_t textures[2] = {0};
struct pipeline_t pipeline;
uint32_t descriptor_set_handle = 0;
struct pipeline_infos_t pipeline_infos = {0};
struct vulkan_buffer_t model_view_projection_buffer = {0};
uint32_t mesh_id_1, mesh_id_2 = 0;
uint32_t font_id = 0;
uint32_t static_mesh_renderer = 0U;
uint16_t vertex_shader_id, fragment_shader_id;
load_texture_from_file(context, "../../test_image.jpg", &textures[0]);
load_texture_from_file(context, "../../test_image_2.jpg", &textures[1]);
STATUS_CHECK(fonts_init());
STATUS_CHECK(fonts_load_from_file(context, "../../NotoSansMono-Regular.ttf", &font_id));
STATUS_CHECK(fonts_set_font_size(context, font_id, 16));
// FIXME: Temporary array of vertices, for testing purposes
struct vertex_t vertices[] = {{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}},
{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
{{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
{{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}}};
struct vertex_t vertices2[] = {{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}},
{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
{{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
{{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}}};
// FIXME: Temporary array of vertices, for testing purposes
uint16_t indices[] = {0, 1, 2, 2, 3, 0};
create_mesh(context, vertices, indices, 4, 6, &mesh_id_1);
if (RSE_ERROR_NO_ERROR !=
create_mesh_instance(context,
mesh_id_1,
(struct instance_data_t){{0.0f, 0.0f, 2.4f}, {0.0f, 0.0f, 0.0}, 1.0f, textures[1]})) {
exit(1);
}
if (RSE_ERROR_NO_ERROR !=
create_mesh_instance(
context,
mesh_id_1,
(struct instance_data_t){{-0.5f, 0.0f, -1.0f}, {0.0f, 0.0f, glm_rad(10.0f)}, 1.0f, textures[0]})) {
exit(1);
}
create_mesh(context, vertices2, indices, 4, 6, &mesh_id_2);
if (RSE_ERROR_NO_ERROR !=
create_mesh_instance(
context,
mesh_id_2,
(struct instance_data_t){{1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, glm_rad(0.0f)}, 1.0f, textures[0]})) {
exit(1);
}
create_uniform_buffer(context, &model_view_projection_buffer, sizeof(struct uniform_buffer_object_t));
model_view_projection_update(context, &model_view_projection_buffer);
buffers_update(context);
sampler_create(context, &context->vulkan_handles.sampler);
descriptor_pool_add_type(context, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2);
descriptor_pool_add_type(context, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2);
descriptor_pool_initialize(context);
/* Normal rendering */
descriptor_create_new_set(context, &descriptor_set_handle);
descriptor_add_layout(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT);
descriptor_add_layout(1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT);
descriptor_add_layout(2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, VK_SHADER_STAGE_FRAGMENT_BIT);
descriptor_set_finish(context, descriptor_set_handle);
descriptor_add_layout(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
descriptor_build_sets(context);
descriptor_attach_buffer(context,
descriptor_set_handle,
&model_view_projection_buffer,
0,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
descriptor_attach_buffer(context,
descriptor_set_handle,
&context->render_targets[RENDER_TARGET_3D].instance_buffer,
1,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
descriptor_attach_images(context, descriptor_set_handle, textures, 2, context->vulkan_handles.sampler, 2);
/* Initialize pipeline */
pipeline_builder_init(&pipeline);
shader_create_module(context, &vertex_shader_id, "shader.vert.num", VK_SHADER_STAGE_VERTEX_BIT);
pipeline_add_shader_stage(context, &pipeline, vertex_shader_id);
shader_create_module(context, &fragment_shader_id, "solid_objects.frag.num", VK_SHADER_STAGE_FRAGMENT_BIT);
pipeline_add_shader_stage(context, &pipeline, fragment_shader_id);
pipeline_add_vertex_input_binding(&pipeline, 0, sizeof(struct vertex_t), VK_VERTEX_INPUT_RATE_VERTEX);
pipeline_add_vertex_input_attribute(&pipeline, 0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(struct vertex_t, pos));
pipeline_add_vertex_input_attribute(&pipeline, 0, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(struct vertex_t, color));
pipeline_add_vertex_input_attribute(&pipeline, 0, 2, VK_FORMAT_R32G32_SFLOAT, offsetof(struct vertex_t, tex_coords));
pipeline_add_dynamic_state(&pipeline, VK_DYNAMIC_STATE_VIEWPORT);
pipeline_add_dynamic_state(&pipeline, VK_DYNAMIC_STATE_SCISSOR);
pipeline_add_descriptor_sets(context, &pipeline, descriptor_set_handle);
add_pipeline(context, &pipeline, &pipeline_infos);
pipelines_build(context, &pipeline_infos);
renderer_get_new_id(context, &static_mesh_renderer);
renderer_set_render_function(context, static_mesh_renderer, render_static_mesh);
return RSE_ERROR_NO_ERROR;
}
int rse_graphics_run(void* arg)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
struct rse_graphics_context_t* rse_context = (struct rse_graphics_context_t*)arg;
struct graphics_context_t* context = rse_context->context;
STATUS_CHECK(run_vulkan(context));
STATUS_CHECK(window_loop(context));
deinit_vulkan(context);
window_terminate(context->window_handle);
rse_free(context->debug_overlay.pixels);
rse_free(context);
rse_free(rse_context);
return status;
}
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/**
* @file vma_port.cpp
* @author Piotr Krygier (everyonecancode@gmail.com)
* @brief C port for vma
* @version 0.1
* @date 2023-08-11
*
* @copyright Copyright (c) 2023
*
*/
/* VMA allows C linkage, but it must be compiled as a CPP file. This file takes cares of it */
#define VMA_IMPLEMENTATION
#ifdef __unix__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-function"
#pragma GCC diagnostic ignored "-Wunused-parameter"
#pragma GCC diagnostic ignored "-Wunused-variable"
#pragma GCC diagnostic ignored "-Wpedantic"
#pragma GCC diagnostic ignored "-Wignored-qualifiers"
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#pragma GCC diagnostic ignored "-Wswitch"
#pragma GCC diagnostic ignored "-Wparentheses"
#endif
#include "vma/vk_mem_alloc.h"
#ifdef __unix__
#pragma GCC diagnostic pop
#endif
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/**
* @file vulkanBase.cp
* @author Piotr Krygier (everyonecancode@gmail.com)
* @brief Base configuration for Vulkan API
* @version 0.1
* @date 2022-05-13
*
* @copyright Copyright (c) 2022
*
*/
#include "vulkan_base.h"
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_vulkan.h>
#include <vma/vk_mem_alloc.h>
#include "src/descriptor_builder.h"
#include "src/graphics_context.h"
#include "utilities/commons.h"
#include "utilities/errors_common.h"
#include "vulkan/vulkan_core.h"
#include "vulkan_commons.h"
#include "vulkan_commands.h"
#include "vulkan_buffers.h"
#include "vulkan_image.h"
#include "vulkan_render_pass.h"
#include "vulkan_swapchain.h"
#include "pipeline_builder.h"
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#define APPLICATION_NAME "RedScarfEngine PoC"
#define ENGINE_NAME "RedScarf Engine"
/**
* @brief Calback for debug messenger
*
* @param message_severity Message severity
* @param message_type Type of a message
* @param callback_data Contains all the callback related data in the VkDebugUtilsMessengerCallbackDataEXT structure
* @param user_data Data provided by the user
* @return VkBool32 Should always return VK_FALSE. The VK_TRUE value is reserved for use in layer development
*/
static VKAPI_ATTR VkBool32 VKAPI_CALL debug_callback(VkDebugUtilsMessageSeverityFlagBitsEXT message_severity,
VkDebugUtilsMessageTypeFlagsEXT message_type,
const VkDebugUtilsMessengerCallbackDataEXT* callback_data, void* user_data)
{
(void)message_severity;
(void)message_type;
(void)user_data;
/* There is no guarantee, that the error message will have single severity flag set, so we can't use switch()
* here. We have to check flags and set severity to most important one */
if (message_severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) {
SDL_LogError(SDL_LOG_CATEGORY_GPU, "%s", callback_data->pMessage);
} else if (message_severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT) {
SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "%s", callback_data->pMessage);
} else if (message_severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT) {
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "%s", callback_data->pMessage);
} else if (message_severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT) {
SDL_LogTrace(SDL_LOG_CATEGORY_GPU, "%s", callback_data->pMessage);
}
return VK_FALSE;
}
/**
* @brief Proxy for vkCreateDebugUtilsMessengerEXT
*
* @param instance Vulkan instance object
* @param create_info VkDebugUtilsMessengerCreateInfoEXT structure
* @param allocator Memory allocator
* @param debug_messenger Debug messanger handle
* @return VkResult VK_SUCCESS on success
*/
static VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* create_info,
const VkAllocationCallbacks* allocator,
VkDebugUtilsMessengerEXT* debug_messenger)
{
PFN_vkCreateDebugUtilsMessengerEXT func = NULL;
func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
if (func != NULL) {
return func(instance, create_info, allocator, debug_messenger);
} else {
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
return VK_SUCCESS;
}
/**
* @brief Setup debugging system for Vulkan API
*
* @param context Graphics context
*
*/
static rse_err_t setup_debug_messenger(VkInstance instance, VkDebugUtilsMessengerEXT* messenger)
{
VkDebugUtilsMessengerCreateInfoEXT create_info = {0};
create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
create_info.pNext = NULL;
create_info.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
create_info.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
create_info.pfnUserCallback = debug_callback;
create_info.pUserData = NULL; // Optional
create_info.flags = 0U;
if (CreateDebugUtilsMessengerEXT(instance, &create_info, NULL, messenger) != VK_SUCCESS) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to setup debug messenger");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
/**
* @brief Proxy for vkDestroyDebugUtilsMessengerEXT
*
* @param instance Vulkan instance object
* @param debug_messenger Debug messanger handle
* @param allocator Memory allocator
*/
static void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debug_messenger,
const VkAllocationCallbacks* allocator)
{
PFN_vkDestroyDebugUtilsMessengerEXT func =
(PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
if (func != NULL) {
func(instance, debug_messenger, allocator);
}
}
/**
* @brief Create the Vulkan Instance object
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_INSTANCE_INIT_FAILED
*/
static rse_err_t create_instance(VkInstance* instance)
{
size_t i = 0U;
size_t j = 0U;
uint8_t supported = 0U;
VkResult result = VK_SUCCESS;
uint32_t extensionCount = 0U;
uint32_t layersCount = 0U;
VkApplicationInfo application_info = {0};
VkInstanceCreateInfo create_info = {0};
VkLayerProperties* layer_properties;
VkExtensionProperties* extensions_properties;
const char* enabled_instance_extensions_names[] = {
"VK_KHR_surface",
"VK_KHR_device_group_creation",
#ifdef __linux__
#ifdef WAYLAND
"VK_KHR_wayland_surface",
#else
"VK_KHR_xlib_surface",
#endif /* WAYLAND */
#elif defined(_WIN32) || defined(WIN32)
"VK_KHR_win32_surface",
#endif /* _WIN32 || WIN32 */
"VK_EXT_debug_utils",
};
#ifndef NDEBUG
uint32_t enabled_instance_extensions_count = 4;
uint32_t enabled_instance_layers_count = 1;
const char* enabled_instance_layers_names[] = {
"VK_LAYER_KHRONOS_validation",
};
#else
uint32_t enabled_instance_extensions_count = 3;
uint32_t enabled_instance_layers_count = 0;
const char* enabled_instance_layers_names[] = {};
#endif /* NDEBUG */
vkEnumerateInstanceLayerProperties(&layersCount, NULL);
rse_malloc(layer_properties, sizeof(VkLayerProperties) * layersCount);
vkEnumerateInstanceLayerProperties(&layersCount, layer_properties);
vkEnumerateInstanceExtensionProperties(NULL, &extensionCount, NULL);
rse_malloc(extensions_properties, sizeof(VkExtensionProperties) * extensionCount);
vkEnumerateInstanceExtensionProperties(NULL, &extensionCount, extensions_properties);
#ifndef NDEBUG
SDL_LogDebug(SDL_LOG_CATEGORY_GPU, "Supported Layers: ");
for (i = 0; i < layersCount; i++) {
SDL_LogDebug(SDL_LOG_CATEGORY_GPU, "\t-%s", layer_properties[i].layerName);
}
SDL_LogDebug(SDL_LOG_CATEGORY_GPU, "Supported Extensions: ");
for (size_t i = 0; i < extensionCount; i++) {
SDL_LogDebug(SDL_LOG_CATEGORY_GPU, "\t-%s", extensions_properties[i].extensionName);
}
#endif
/* Check if selected layers are supported*/
for (i = 0; i < enabled_instance_layers_count; ++i) {
for(j = 0; i < layersCount; ++j) {
if(strcmp(layer_properties[j].layerName, enabled_instance_layers_names[i]) == 0) {
supported = 1;
break;
}
}
if(supported == 0) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Selected layer is not supported: %s", layer_properties[j].layerName);
return RSE_ERROR_INTERNAL_ERROR;
}
supported = 0;
}
/* Check if selected extensions are supported*/
for (i = 0; i < enabled_instance_extensions_count; ++i) {
for(j = 0; j < extensionCount; ++j) {
if(strcmp(extensions_properties[j].extensionName, enabled_instance_extensions_names[i]) == 0) {
supported = 1;
break;
}
}
if(supported == 0) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Selected extension is not supported: %s", extensions_properties[j].extensionName);
return RSE_ERROR_INTERNAL_ERROR;
}
supported = 0;
}
rse_free(layer_properties);
rse_free(extensions_properties);
application_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
application_info.pNext = NULL;
application_info.pApplicationName = APPLICATION_NAME;
application_info.applicationVersion = VK_MAKE_VERSION(0, 1, 0);
application_info.pEngineName = ENGINE_NAME;
application_info.engineVersion = VK_MAKE_VERSION(0, 1, 0);
application_info.apiVersion = VK_API_VERSION_1_4;
create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
create_info.pNext = NULL;
create_info.flags = 0U;
create_info.pApplicationInfo = &application_info;
create_info.enabledLayerCount = enabled_instance_layers_count;
create_info.ppEnabledLayerNames = enabled_instance_layers_names;
create_info.enabledExtensionCount = enabled_instance_extensions_count;
create_info.ppEnabledExtensionNames = enabled_instance_extensions_names;
result = vkCreateInstance(&create_info, NULL, instance);
if (VK_SUCCESS != result) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Vulkan instance initialization failed");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
/**
* @brief Create a Surface, connection between Vulkan and actual window
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
*/
static rse_err_t create_surface(VkInstance instance, SDL_Window* window_handle, VkSurfaceKHR* surface)
{
if (true != SDL_Vulkan_CreateSurface(window_handle, instance, NULL, surface)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create window surface. Error: %s", SDL_GetError());
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
/**
* @brief Choose physical device. Used later for vkDevice
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_NO_PHYSICAL_DEVICE_FOUND
* VULKAN_ERROR_NO_SUITABLE_PHYSICAL_DEVICE_FOUND
*/
static rse_err_t pick_physical_device(VkInstance instance, VkPhysicalDevice* physical_device)
{
uint32_t physical_device_count = 0U;
VkPhysicalDevice* physical_devices = NULL;
VkPhysicalDeviceProperties device_properties = {0};;
VkPhysicalDeviceFeatures device_features = {0};
/* Get number of existing physical devices */
vkEnumeratePhysicalDevices(instance, &physical_device_count, NULL);
if (0 == physical_device_count) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "No physical graphical physical devices found in system");
return RSE_ERROR_INTERNAL_ERROR;
}
rse_malloc(physical_devices, sizeof(VkPhysicalDevice) * physical_device_count);
vkEnumeratePhysicalDevices(instance, &physical_device_count, physical_devices);
/* Check for suitability */
for (size_t physicalDeviceIdx = 0U; physicalDeviceIdx < physical_device_count; ++physicalDeviceIdx) {
vkGetPhysicalDeviceProperties(physical_devices[physicalDeviceIdx], &device_properties);
vkGetPhysicalDeviceFeatures(physical_devices[physicalDeviceIdx], &device_features);
/* Expect discrete graphics device type */
if (device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU ||
device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
/* Application MUST have geometry shader */
if (device_features.geometryShader) {
*physical_device = physical_devices[physicalDeviceIdx];
}
}
}
if (VK_NULL_HANDLE == physical_device) {
/* No suitable device found */
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "No suitable physical device found");
return RSE_ERROR_INTERNAL_ERROR;
}
rse_free(physical_devices);
return RSE_ERROR_NO_ERROR;
}
/**
* @brief Create vkDevice object
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_QUEUE_NOT_SUPPORTED
* VULKAN_ERROR_DEVICE_CREATION_FAILED
*/
static rse_err_t create_device(struct graphics_context_t* context)
{
bool graphics_family_found = false;
bool presentation_familiy_found = false;
float* graphics_familiy_queue_priorities = NULL;
float* presentation_familiy_queue_priorities = NULL;
uint32_t device_queues_count = 0;
int64_t graphics_family_idx = 0;
uint32_t presentation_familiy_idx = 0;
uint32_t queue_families_property_count = 0U;
uint32_t enabled_device_extensions_count = 2;
VkBool32 bindless_supported = VK_FALSE;
VkDeviceCreateInfo device_create_info = {0};
VkQueueFamilyProperties* queue_family_properties = NULL;
VkDeviceQueueCreateInfo device_queue_createinfos[2] = {0};
VkPhysicalDeviceFeatures2 physical_features2 = {0};
VkPhysicalDeviceDescriptorIndexingFeatures indexing_features = {0};
const char* enabled_device_extensions_names[] = {
"VK_KHR_swapchain",
"VK_EXT_descriptor_indexing",
};
/* Enable descriptori indexing for bindless textures */
indexing_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT;
physical_features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
physical_features2.pNext = &indexing_features;
vkGetPhysicalDeviceFeatures2(context->vulkan_handles.physical_device, &physical_features2);
bindless_supported = indexing_features.descriptorBindingPartiallyBound && indexing_features.runtimeDescriptorArray;
if (bindless_supported == VK_FALSE) {
SDL_LogError(SDL_LOG_CATEGORY_GPU, "Required features for bindless design not supported");
return RSE_ERROR_INTERNAL_ERROR;
}
/* Get information about supported queue families */
vkGetPhysicalDeviceQueueFamilyProperties(context->vulkan_handles.physical_device, &queue_families_property_count, NULL);
rse_malloc(queue_family_properties, sizeof(VkQueueFamilyProperties) * queue_families_property_count);
vkGetPhysicalDeviceQueueFamilyProperties(context->vulkan_handles.physical_device, &queue_families_property_count,
queue_family_properties);
/* Get queue families that support graphics operations AND have most
* queues. */
{
size_t numberOfQueues = 0;
for (uint32_t familyIdx = 0; familyIdx < queue_families_property_count; ++familyIdx) {
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Checking queue: %d", familyIdx);
if (queue_family_properties[familyIdx].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
if (queue_family_properties[familyIdx].queueCount > numberOfQueues) {
graphics_family_idx = familyIdx;
graphics_family_found = true;
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Setting graphics family idx to %d", familyIdx);
numberOfQueues = queue_family_properties[familyIdx].queueCount;
device_queues_count++;
}
}
/* Check for family with surface support */
VkBool32 presentSupport = VK_FALSE;
vkGetPhysicalDeviceSurfaceSupportKHR(context->vulkan_handles.physical_device, familyIdx, context->vulkan_handles.surface, &presentSupport);
if (presentSupport) {
presentation_familiy_idx = familyIdx;
presentation_familiy_found = true;
/* If this is the same queue family as in graphics family, don't increase queue count */
if (presentation_familiy_idx != graphics_family_idx) {
device_queues_count++;
}
}
if (graphics_family_found && presentation_familiy_found) {
break;
}
}
}
/* This is not magic number ;P. We want to support exact number of required queues flags */
if (graphics_family_idx < 0) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Selected physical device does not support required queue capabilities");
return RSE_ERROR_INTERNAL_ERROR;
}
context->queue_family_indices[QUEUE_FAMILY_INDEX_GRAPHICS] = graphics_family_idx;
context->queue_family_indices[QUEUE_FAMILY_INDEX_PRESENTATION] = presentation_familiy_idx;
rse_malloc(graphics_familiy_queue_priorities, sizeof(float) * queue_family_properties[graphics_family_idx].queueCount);
for (size_t i = 0; i < queue_family_properties[graphics_family_idx].queueCount; i++) {
graphics_familiy_queue_priorities[i] = 1.0f;
}
rse_malloc(presentation_familiy_queue_priorities, sizeof(float) * queue_family_properties[presentation_familiy_idx].queueCount);
for (size_t i = 0; i < queue_family_properties[presentation_familiy_idx].queueCount; i++) {
presentation_familiy_queue_priorities[i] =
1.0f;
}
device_queue_createinfos[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
device_queue_createinfos[0].pNext = NULL;
device_queue_createinfos[0].flags = 0;
device_queue_createinfos[0].queueFamilyIndex = graphics_family_idx;
device_queue_createinfos[0].queueCount = queue_family_properties[graphics_family_idx].queueCount;
device_queue_createinfos[0].pQueuePriorities = graphics_familiy_queue_priorities;
device_queue_createinfos[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
device_queue_createinfos[1].pNext = NULL;
device_queue_createinfos[1].flags = 0;
device_queue_createinfos[1].queueFamilyIndex = presentation_familiy_idx;
device_queue_createinfos[1].queueCount = queue_family_properties[presentation_familiy_idx].queueCount;
device_queue_createinfos[1].pQueuePriorities = presentation_familiy_queue_priorities;
device_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_create_info.pNext = &physical_features2;
device_create_info.flags = 0U;
device_create_info.queueCreateInfoCount = device_queues_count;
device_create_info.pQueueCreateInfos = device_queue_createinfos;
device_create_info.enabledLayerCount = 0;
device_create_info.ppEnabledLayerNames = NULL;
device_create_info.enabledExtensionCount = enabled_device_extensions_count;
device_create_info.ppEnabledExtensionNames = enabled_device_extensions_names;
device_create_info.pEnabledFeatures = NULL;
if (VK_SUCCESS != vkCreateDevice(context->vulkan_handles.physical_device, &device_create_info, NULL, &context->vulkan_handles.device)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create logical device");
return RSE_ERROR_INTERNAL_ERROR;
}
vkGetDeviceQueue(context->vulkan_handles.device, graphics_family_idx, 0, &context->vulkan_handles.graphics_queue);
vkGetDeviceQueue(context->vulkan_handles.device, presentation_familiy_idx, 0, &context->vulkan_handles.present_queue);
rse_free(presentation_familiy_queue_priorities);
rse_free(graphics_familiy_queue_priorities);
rse_free(queue_family_properties);
return RSE_ERROR_NO_ERROR;
}
/**
* @brief Create a Memory Allocator object
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_ALLOCATOR_CREATION_FAILED
*/
static rse_err_t create_memory_allocator(struct graphics_context_t* context)
{
VmaVulkanFunctions vulkan_functions = {0};
vulkan_functions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr;
vulkan_functions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;
VmaAllocatorCreateInfo allocator_create_info = {0};
allocator_create_info.vulkanApiVersion = VK_API_VERSION_1_3;
allocator_create_info.physicalDevice = context->vulkan_handles.physical_device;
allocator_create_info.device = context->vulkan_handles.device;
allocator_create_info.instance = context->vulkan_handles.instance;
allocator_create_info.pVulkanFunctions = &vulkan_functions;
if (VK_SUCCESS != vmaCreateAllocator(&allocator_create_info, &context->vulkan_handles.allocator)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create Vulkan Memory Allocator");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
/**
* @brief Create a Sync Objects
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_SYNCOBJCTS_CREATION_FAILED
*/
static rse_err_t create_sync_objects(struct graphics_context_t* context)
{
VkSemaphoreCreateInfo semaphore_info = {0};
semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo fenceInfo = {0};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for (size_t i = 0; i < SWAP_BUFFER_COUNT; ++i) {
if (VK_SUCCESS != vkCreateSemaphore(context->vulkan_handles.device, &semaphore_info, NULL, &context->vulkan_handles.image_available_semaphores[i]) ||
VK_SUCCESS != vkCreateSemaphore(context->vulkan_handles.device, &semaphore_info, NULL, &context->vulkan_handles.render_finished_semaphores[i]) ||
VK_SUCCESS != vkCreateFence(context->vulkan_handles.device, &fenceInfo, NULL, &context->vulkan_handles.in_flight_fences[i])) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create sync objects.");
return RSE_ERROR_INTERNAL_ERROR;
}
}
return RSE_ERROR_NO_ERROR;
}
rse_err_t init_vulkan(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
STATUS_CHECK(create_instance(&context->vulkan_handles.instance));
STATUS_CHECK(setup_debug_messenger(context->vulkan_handles.instance, &context->vulkan_handles.debug_messenger));
STATUS_CHECK(create_surface(context->vulkan_handles.instance, context->window_handle, &context->vulkan_handles.surface));
STATUS_CHECK(pick_physical_device(context->vulkan_handles.instance, &context->vulkan_handles.physical_device));
STATUS_CHECK(create_device(context));
STATUS_CHECK(create_memory_allocator(context));
STATUS_CHECK(create_render_pass(context));
STATUS_CHECK(init_commands(context));
STATUS_CHECK(create_buffers(context));
STATUS_CHECK(init_vulkan_images(context));
STATUS_CHECK(create_swapchain_and_framebuffers(context));
return status;
}
rse_err_t run_vulkan(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
STATUS_CHECK(create_sync_objects(context));
init_time();
return status;
}
rse_err_t draw_frame(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
uint32_t image_index = 0U;
VkResult result = VK_FALSE;
VkSubmitInfo submit_info = {0};
VkSemaphore wait_semaphores[1];
VkPipelineStageFlags wait_stages[1];
VkSemaphore signal_semaphores[1];
VkPresentInfoKHR present_info = {0};
VkSwapchainKHR swap_chains[1];
vkWaitForFences(context->vulkan_handles.device, 1, &context->vulkan_handles.in_flight_fences[context->current_frame], VK_TRUE, UINT64_MAX);
STATUS_CHECK(buffers_update(context));
update_time();
result = vkAcquireNextImageKHR(context->vulkan_handles.device, context->swapchain_data.swapchain, UINT64_MAX, context->vulkan_handles.image_available_semaphores[context->current_frame],
VK_NULL_HANDLE, &image_index);
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
recreate_swapchain(context);
return RSE_ERROR_NO_ERROR;
} else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to acquire swapchain image");
return RSE_ERROR_INTERNAL_ERROR;
}
// update_uniform_buffers(context);
/* Only reset the fence if we are submitting work */
vkResetFences(context->vulkan_handles.device, 1, &context->vulkan_handles.in_flight_fences[context->current_frame]);
reset_command_buffer(context);
record_command_buffer(context, image_index);
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
wait_semaphores[0] = context->vulkan_handles.image_available_semaphores[context->current_frame];
wait_stages[0] = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
submit_info.waitSemaphoreCount = 1;
submit_info.pWaitSemaphores = wait_semaphores;
submit_info.pWaitDstStageMask = wait_stages;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &context->vulkan_handles.command_buffers[context->current_frame];
signal_semaphores[0] = context->vulkan_handles.render_finished_semaphores[context->current_frame];
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = signal_semaphores;
if (vkQueueSubmit(context->vulkan_handles.graphics_queue, 1, &submit_info, context->vulkan_handles.in_flight_fences[context->current_frame]) != VK_SUCCESS) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to submit draw command buffer!");
return RSE_ERROR_INTERNAL_ERROR;
}
present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
present_info.waitSemaphoreCount = 1;
present_info.pWaitSemaphores = &context->vulkan_handles.render_finished_semaphores[context->current_frame];
swap_chains[0] = context->swapchain_data.swapchain;
present_info.swapchainCount = 1;
present_info.pSwapchains = swap_chains;
present_info.pImageIndices = &image_index;
result = vkQueuePresentKHR(context->vulkan_handles.present_queue, &present_info);
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || context->is_framebuffer_resized) {
context->is_framebuffer_resized = false;
recreate_swapchain(context);
} else if (result != VK_SUCCESS) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to submit draw command buffer!");
return RSE_ERROR_INTERNAL_ERROR;
}
context->current_frame = (context->current_frame + 1) % SWAP_BUFFER_COUNT;
return status;
}
void deinit_vulkan(struct graphics_context_t* context)
{
destroy_buffers(context);
for (size_t i = 0; i < SWAP_BUFFER_COUNT; ++i) {
vkDestroySemaphore(context->vulkan_handles.device, context->vulkan_handles.image_available_semaphores[i], NULL);
vkDestroySemaphore(context->vulkan_handles.device, context->vulkan_handles.render_finished_semaphores[i], NULL);
vkDestroyFence(context->vulkan_handles.device, context->vulkan_handles.in_flight_fences[i], NULL);
}
destroy_textures(context);
destroy_commands(context);
destroy_render_pass(context);
cleanup_swapchain(context);
destroy_pipelines(context);
destroy_descriptors(context);
vmaDestroyAllocator(context->vulkan_handles.allocator);
vkDestroyDevice(context->vulkan_handles.device, NULL);
DestroyDebugUtilsMessengerEXT(context->vulkan_handles.instance, context->vulkan_handles.debug_messenger, NULL);
vkDestroySurfaceKHR(context->vulkan_handles.instance, context->vulkan_handles.surface, NULL);
vkDestroyInstance(context->vulkan_handles.instance, NULL);
}
+51
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@@ -0,0 +1,51 @@
/**
* @file vulkan_base.h
* @author Piotr Krygier (everyonecancode@gmail.com)
* @brief Vulkan wrapper functions used by other parts of Graphics component
* @version 0.1
* @date 2022-05-13
*
* @copyright Copyright (c) 2022
*
*/
#ifndef GRAPHICS_VULKANBASE_H
#define GRAPHICS_VULKANBASE_H
#include <vulkan/vulkan.h>
#include "utilities/commons.h"
#include "graphics_context.h"
/**
* @brief Initialize Vulkan backend for buffers and stuff
*
* @param context Graphics context handle
* @return rse_err_t 0 on success. Status code on failure
*/
rse_err_t init_vulkan(struct graphics_context_t* context);
/**
* @brief Initialize Vulkan backend with descriptors
*
* @param context Graphics context handle
* @return rse_err_t 0 on success. Status code on failure
*/
rse_err_t run_vulkan(struct graphics_context_t* context);
/**
* @brief Deinitialize Vulkan backend
*
* @param context Graphics context handle
* */
void deinit_vulkan(struct graphics_context_t* context);
/**
* @brief Draw frame on the screen.
*
* @param context Graphics context
* @return rse_err_t
*/
rse_err_t draw_frame(struct graphics_context_t* context);
#endif /* GRAPHICS_VULKANBASE_H */
+448
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@@ -0,0 +1,448 @@
#include "vulkan_buffers.h"
#include <cglm/affine-pre.h>
#include <cglm/cam.h>
#include <cglm/cglm.h>
#include <cglm/mat4.h>
#include <cglm/util.h>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
#include <vulkan/vulkan_core.h>
#include "src/graphics_context.h"
#include "src/vulkan_commons.h"
#include "utilities/commons.h"
#include "utilities/errors_common.h"
#include "utilities/vector.h"
#include "vulkan_commands.h"
#define MAX_VERTEX_BUFFER_SIZE 33554432 /* 32 MB*/
#define CMD_BUFFER_SIZE (MAX_INSTANCE_NUMBER * sizeof(VkDrawIndexedIndirectCommand))
/**
* @brief Copy one buffer's data to another
*
* @param src Source buffer
* @param dst Destination buffer
* @param size Size of buffer to copy
*/
static rse_err_t copy_buffer(struct graphics_context_t* context,
VkBuffer src,
VkBuffer dst,
VkDeviceSize size,
VkDeviceSize dest_offset)
{
/* Vulkan buffers can only be copied using command buffers */
rse_err_t status = RSE_ERROR_NO_ERROR;
VkBufferCopy copy_region = {0};
VkCommandBuffer command_buffer = VK_NULL_HANDLE;
STATUS_CHECK(begin_single_time_command(context, &command_buffer));
copy_region.srcOffset = 0U;
copy_region.dstOffset = dest_offset;
copy_region.size = size;
vkCmdCopyBuffer(command_buffer, src, dst, 1, &copy_region);
STATUS_CHECK(end_single_time_comands(context, command_buffer));
return status;
}
/**
* @brief Create a buffer holding all vertex data
*
* @param context Graphics context handle
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_BUFFER_CREATION_FAILED
* VULKAN_ERROR_VERTEX_BUFFER_MAPPING_FAILED
*/
static rse_err_t create_vertex_buffer(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
VkDeviceSize buffer_size;
buffer_size = MAX_VERTEX_BUFFER_SIZE;
/* Create Vertex Buffer*/
STATUS_CHECK(create_buffer(context,
buffer_size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
0, /* Will not be mapped with vmaMapMemory */
&context->render_targets[RENDER_TARGET_3D].vertex_buffer));
context->render_targets[RENDER_TARGET_3D].vertex_buffer.allocated_size = 0;
return status;
}
/**
* @brief Create an index buffer, connected with vertex buffer
*
* @param context Graphics context handle
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_BUFFER_CREATION_FAILED
*/
static rse_err_t create_index_buffer(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
VkDeviceSize buffer_size;
buffer_size = MAX_VERTEX_BUFFER_SIZE;
/* Create Index Buffer*/
STATUS_CHECK(create_buffer(context,
buffer_size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
0, /* Will not be mapped with vmaMapMemory */
&context->render_targets[RENDER_TARGET_3D].index_buffer));
context->render_targets[RENDER_TARGET_3D].index_buffer.allocated_size = 0;
return RSE_ERROR_NO_ERROR;
}
/**
* @brief Create instance buffer alongside draw indirect command buffer
*
* @param[in/out] context Graphics context handle
* @return RSE_ERROR_NO_ERROR on success.
*/
static rse_err_t create_instance_buffers(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
VkDeviceSize buffer_size;
buffer_size = sizeof(struct instance_data_t) * MAX_INSTANCE_NUMBER;
STATUS_CHECK(
create_uniform_buffer(context, &context->render_targets[RENDER_TARGET_3D].instance_buffer, buffer_size));
/* TODO: Move creation to somewhere else? */
STATUS_CHECK(create_buffer(context,
CMD_BUFFER_SIZE,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT,
VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
0,
&context->render_targets[RENDER_TARGET_3D].draw_indirect_command_buffer));
context->render_targets[RENDER_TARGET_3D].instance_buffer.allocated_size = 0;
return RSE_ERROR_NO_ERROR;
}
rse_err_t create_uniform_buffer(struct graphics_context_t* context,
struct vulkan_buffer_t* buffer,
VkDeviceSize buffer_size)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
STATUS_CHECK(
create_buffer(context,
buffer_size,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
buffer));
context->uniform_buffers.vulkan_buffers[context->uniform_buffers.vulkan_buffers_count++] = *buffer;
return RSE_ERROR_NO_ERROR;
}
rse_err_t create_buffer(struct graphics_context_t* context,
const VkDeviceSize size,
VkBufferUsageFlags buffer_usage,
VmaMemoryUsage memory_usage,
const VmaAllocationCreateFlags allocation_flags,
struct vulkan_buffer_t* buffer)
{
VkBufferCreateInfo vertex_buffer_info = {0};
VmaAllocationCreateInfo create_info = {0};
vertex_buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
vertex_buffer_info.pNext = NULL;
vertex_buffer_info.flags = 0U;
vertex_buffer_info.size = size;
vertex_buffer_info.usage = buffer_usage;
vertex_buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vertex_buffer_info.queueFamilyIndexCount = 0U;
vertex_buffer_info.pQueueFamilyIndices = NULL;
create_info.flags = allocation_flags;
create_info.usage = memory_usage;
create_info.memoryTypeBits = 0U;
create_info.requiredFlags = 0U;
create_info.preferredFlags = 0U;
create_info.pool = VK_NULL_HANDLE;
create_info.pUserData = VK_NULL_HANDLE;
create_info.priority = 0.0f;
if (VK_SUCCESS != vmaCreateBuffer(context->vulkan_handles.allocator,
&vertex_buffer_info,
&create_info,
&buffer->buffer,
&buffer->allocation,
&buffer->allocation_info)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create a vertex buffer");
return RSE_ERROR_INTERNAL_ERROR;
}
buffer->allocated_size = size;
return RSE_ERROR_NO_ERROR;
}
void destroy_buffer(struct graphics_context_t* context, struct vulkan_buffer_t* buffer)
{
vmaDestroyBuffer(context->vulkan_handles.allocator, buffer->buffer, buffer->allocation);
}
rse_err_t add_vertices(struct graphics_context_t* context,
uint16_t mesh_id,
size_t vertices_count,
const struct vertex_t* vertices,
size_t indices_count,
const uint16_t* indices)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
struct vulkan_buffer_t staging_buffer;
size_t vertices_size = sizeof(vertices[0]) * vertices_count;
size_t indices_size = sizeof(indices[0]) * indices_count;
size_t staging_buffer_size = vertices_size > indices_size ? vertices_size : indices_size;
struct vulkan_buffer_t* vertex_buffer = &context->render_targets[RENDER_TARGET_3D].vertex_buffer;
struct vulkan_buffer_t* index_buffer = &context->render_targets[RENDER_TARGET_3D].index_buffer;
/* Creating staging buffer*/
STATUS_CHECK(
create_buffer(context,
staging_buffer_size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
&staging_buffer));
/* Fill staging buffer with vertex data */
memcpy(staging_buffer.allocation_info.pMappedData, vertices, vertices_size);
copy_buffer(context, staging_buffer.buffer, vertex_buffer->buffer, vertices_size, vertex_buffer->allocated_size);
vertex_buffer->allocated_size += vertices_size;
/* Fill staging buffer with index data */
memcpy(staging_buffer.allocation_info.pMappedData, indices, indices_size);
copy_buffer(context, staging_buffer.buffer, index_buffer->buffer, indices_size, index_buffer->allocated_size);
index_buffer->allocated_size += indices_size;
destroy_buffer(context, &staging_buffer);
context->mesh_data.mesh_bucket[mesh_id].is_dirty = true;
context->mesh_data.mesh_bucket[mesh_id].vertex_count = vertices_count;
context->mesh_data.mesh_bucket[mesh_id].entities_count = 0;
context->mesh_data.mesh_bucket[mesh_id].instances_count = 0;
context->mesh_data.mesh_bucket[mesh_id].index_count = indices_count;
return RSE_ERROR_NO_ERROR;
}
rse_err_t mesh_add_instance(struct graphics_context_t* context, uint32_t mesh_id, struct instance_data_t* instance_data)
{
/* For now only store information about instances. Upload them to instance buffer later */
RSE_VECTOR_PUSH_BACK(context->mesh_data.mesh_bucket[mesh_id].instances_data, *instance_data);
context->mesh_data.mesh_bucket[mesh_id].instances_count++;
context->mesh_data.mesh_bucket[mesh_id].is_dirty = true;
return RSE_ERROR_NO_ERROR;
}
rse_err_t buffers_update(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
bool dirty_found = false;
char* instance_buffer_mapped = NULL;
size_t iter = 0U;
size_t buffer_offset = 0U;
VkDrawIndexedIndirectCommand* draw_indirect_commands_buffer = NULL;
VkDrawIndexedIndirectCommand* draw_indirect_command = NULL;
VkDeviceSize draw_indirect_commands_buffer_size =
sizeof(VkDrawIndexedIndirectCommand) * context->mesh_data.mesh_count;
struct vulkan_buffer_t staging_buffer;
struct mesh_t* mesh = NULL;
rse_malloc(draw_indirect_commands_buffer, draw_indirect_commands_buffer_size);
for (iter = 0U; iter < context->mesh_data.mesh_count; ++iter) {
mesh = &context->mesh_data.mesh_bucket[iter];
draw_indirect_command = &draw_indirect_commands_buffer[iter];
/* TODO: I wonder if we save some time here actually by checking for dirty...*/
if ((dirty_found == true) || (context->mesh_data.mesh_bucket[iter].is_dirty == true)) {
memcpy((char*)context->render_targets[RENDER_TARGET_3D].instance_buffer.allocation_info.pMappedData +
buffer_offset,
mesh->instances_data.data,
mesh->instances_count * sizeof(struct instance_data_t));
dirty_found = true;
}
mesh->is_dirty = false;
buffer_offset += mesh->instances_count * sizeof(struct instance_data_t);
if (iter == 0) {
draw_indirect_command->firstIndex = 0;
draw_indirect_command->firstInstance = 0;
draw_indirect_command->vertexOffset = 0;
} else {
draw_indirect_command->firstIndex = context->mesh_data.mesh_bucket[iter - 1].index_count;
draw_indirect_command->firstInstance = draw_indirect_commands_buffer[iter - 1].firstInstance +
draw_indirect_commands_buffer[iter - 1].instanceCount;
draw_indirect_command->vertexOffset = (context->mesh_data.mesh_bucket[iter - 1].vertex_count);
}
draw_indirect_command->indexCount = mesh->index_count;
draw_indirect_command->instanceCount = mesh->instances_count;
}
/* Copy Draw indirect commands into buffer */
if (dirty_found == true) {
STATUS_CHECK(
create_buffer(context,
draw_indirect_commands_buffer_size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
&staging_buffer));
/* Copy command buffer information about instances */
memcpy(staging_buffer.allocation_info.pMappedData,
draw_indirect_commands_buffer,
draw_indirect_commands_buffer_size);
copy_buffer(context,
staging_buffer.buffer,
context->render_targets[RENDER_TARGET_3D].draw_indirect_command_buffer.buffer,
draw_indirect_commands_buffer_size,
0);
destroy_buffer(context, &staging_buffer);
}
/* Update instance data uniform buffer */
context->render_targets[RENDER_TARGET_3D].instance_buffer.allocated_size = buffer_offset;
buffer_offset = 0U;
instance_buffer_mapped =
(char*)context->render_targets[RENDER_TARGET_3D].instance_buffer.allocation_info.pMappedData;
for (iter = 0U; iter < context->mesh_data.mesh_count; ++iter) {
mesh = &context->mesh_data.mesh_bucket[iter];
rse_memcpy(instance_buffer_mapped + buffer_offset,
mesh->instances_data.data,
mesh->instances_count * sizeof(struct instance_data_t));
buffer_offset += mesh->instances_count * sizeof(struct instance_data_t);
}
rse_free(draw_indirect_commands_buffer);
return status;
}
/**
* @brief Records commands for provided swapchain framebuffer
*
* @param command_buffer Command buffer, that will hold commands
* @param image_index Image index
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_RECORD_COMMAND_BUFFER_FAILED
*/
rse_err_t record_command_buffer(struct graphics_context_t* context, uint32_t image_index)
{
size_t iter = 0U;
VkCommandBuffer command_buffer = context->vulkan_handles.command_buffers[context->current_frame];
VkCommandBufferBeginInfo begin_info = {0};
VkRenderPassBeginInfo render_pass_info = {0};
VkViewport viewport = {0};
VkRect2D scissor = {0};
VkClearValue clear_values[2] = {0}; /* For color and depth stencil */
clear_values[0].color.float32[0] = 0.0f;
clear_values[0].color.float32[1] = 0.0f;
clear_values[0].color.float32[2] = 0.0f;
clear_values[1].depthStencil.depth = 1.0f;
clear_values[1].depthStencil.stencil = 0.0f;
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.flags = 0;
begin_info.pInheritanceInfo = NULL;
if (vkBeginCommandBuffer(command_buffer, &begin_info) != VK_SUCCESS) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to start recording command buffer");
return RSE_ERROR_INTERNAL_ERROR;
}
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
render_pass_info.renderPass = context->vulkan_handles.render_pass;
render_pass_info.framebuffer = context->swapchain_data.swapchain_framebuffers[image_index];
render_pass_info.renderArea.offset.x = 0;
render_pass_info.renderArea.offset.y = 0;
render_pass_info.renderArea.extent = context->swapchain_data.swapchain_extent;
render_pass_info.clearValueCount = 2;
render_pass_info.pClearValues = clear_values;
vkCmdBeginRenderPass(command_buffer, &render_pass_info, VK_SUBPASS_CONTENTS_INLINE);
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)(context->swapchain_data.swapchain_extent.width);
viewport.height = (float)(context->swapchain_data.swapchain_extent.height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
scissor.offset.x = 0;
scissor.offset.y = 0;
scissor.extent = context->swapchain_data.swapchain_extent;
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
for (iter = 0U; iter < context->pipelines_data.pipelines_count; ++iter) {
context->renderer_data.renderers[iter].render_function(context, iter);
}
vkCmdEndRenderPass(command_buffer);
if (VK_SUCCESS != vkEndCommandBuffer(command_buffer)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to record command buffer. Validate your commands.");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
rse_err_t create_buffers(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
STATUS_CHECK(create_vertex_buffer(context));
STATUS_CHECK(create_index_buffer(context));
STATUS_CHECK(create_instance_buffers(context));
return status;
}
void reset_command_buffer(struct graphics_context_t* context)
{
vkResetCommandBuffer(context->vulkan_handles.command_buffers[context->current_frame],
/*VkCommandBufferResetFlagBits*/ 0);
}
void destroy_buffers(struct graphics_context_t* context)
{
size_t iter = 0U;
destroy_buffer(context, &context->render_targets[RENDER_TARGET_3D].vertex_buffer);
destroy_buffer(context, &context->render_targets[RENDER_TARGET_3D].index_buffer);
destroy_buffer(context, &context->render_targets[RENDER_TARGET_3D].draw_indirect_command_buffer);
for (iter = 0U; iter < context->uniform_buffers.vulkan_buffers_count; ++iter)
{
vmaDestroyBuffer(context->vulkan_handles.allocator, context->uniform_buffers.vulkan_buffers[iter].buffer, context->uniform_buffers.vulkan_buffers[iter].allocation);
}
context->uniform_buffers.vulkan_buffers_count = 0;
for (iter = 0; iter < context->mesh_data.mesh_count; ++iter) {
rse_free(context->mesh_data.mesh_bucket[iter].instances_data.data);
}
}
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#ifndef VULKAN_BUFFERS_H
#define VULKAN_BUFFERS_H
#include <stdint.h>
#include <vma/vk_mem_alloc.h>
#include "graphics_context.h"
#include "utilities/commons.h"
#include "vulkan_commons.h"
/**
* @brief Create buffers needed by vulkan pipeline
*
* @param context Graphics context handle
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t create_buffers(struct graphics_context_t* context);
/**
* @brief Create a Uniform Buffers
*
* @param context Graphics context handle
* @param buffer Buffer handle to hold new buffer
* @return rse_err_t RSE_ERROR_NO_ERROR on success.
*/
rse_err_t create_uniform_buffer(struct graphics_context_t* context, struct vulkan_buffer_t* buffer,
VkDeviceSize buffer_size);
/**
* @brief Add vertices and indices to vulkan buffers
*
* @param vertices_count Number of provided vertices
* @param vertices Vertices to add
* @param indices_count Number of provided indices
* @param indices Indices to add
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t add_vertices(struct graphics_context_t* context, uint16_t mesh_id, size_t vertices_count,
const struct vertex_t* vertices, size_t indices_count, const uint16_t* indices);
/**
* @brief Add instance data to vulkan buffers
*
* @param mesh_id Mesh ID
* @param instance_data Instance data
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t mesh_add_instance(struct graphics_context_t* context, uint32_t mesh_id,
struct instance_data_t* instance_data);
/**
* @brief Record commands for given image index
*
* @param vulkan_state
* @param imageIndex
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t record_command_buffer(struct graphics_context_t* context, uint32_t imageIndex);
/**
* @brief Reset command buffer for current frame.
*
* @param vulkan_state
*/
void reset_command_buffer(struct graphics_context_t* context);
/**
* @brief Destroy ALL previously allocated buffers
*
* @param vulkan_state
*/
void destroy_buffers(struct graphics_context_t* context);
/**
* @brief Helper function. Creates a buffer object
*
* @param size Size of the target buffer
* @param buffer_usage Buffer usage flags
* @param memory_usage memory usage flags (mostly VMA_MEMORY_USAGE_AUTO)
* @param allocation_flags VMA allocation flags
* @param buffer Buffer, that will be allocated
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_COMMAND_BUFFER_ALLOCATION_FAILED
*/
rse_err_t create_buffer(struct graphics_context_t* context, const VkDeviceSize size, VkBufferUsageFlags buffer_usage,
VmaMemoryUsage memory_usage, const VmaAllocationCreateFlags allocation_flags,
struct vulkan_buffer_t* buffer);
/**
* @brief Update vulkan buffers. Instance data and all that. This must be called before running vulkan application
*
* @param context Graphics context
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t buffers_update(struct graphics_context_t* context);
/**
* @brief Destroy provided buffer
*
* @param buffer buffer to destroy
*/
void destroy_buffer(struct graphics_context_t* context, struct vulkan_buffer_t* buffer);
#endif /* VULKAN_BUFFERS_H */
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#include "vulkan_commands.h"
#include <SDL3/SDL_log.h>
#include <vulkan/vulkan_core.h>
#include "src/graphics_context.h"
#include "utilities/commons.h"
#include "vulkan_commons.h"
#include "utilities/errors_common.h"
/**
* @brief Create Command Pool
*
* @param context Graphics context handle
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_COMMAND_POOL_CREATION_FAILED
*/
static rse_err_t create_command_pool(struct graphics_context_t* context)
{
VkCommandPoolCreateInfo create_info;
create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
create_info.pNext = NULL;
create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
create_info.queueFamilyIndex = context->queue_family_indices[QUEUE_FAMILY_INDEX_GRAPHICS];
if (VK_SUCCESS != vkCreateCommandPool(context->vulkan_handles.device, &create_info, NULL, &context->vulkan_handles.command_pool)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create command pool");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
/**
* @brief Allocate Command Buffers
*
* @param context Graphics context handle
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_COMMAND_BUFFER_ALLOCATION_FAILED
*/
static rse_err_t allocate_command_buffers(struct graphics_context_t* context)
{
VkCommandBufferAllocateInfo allocate_info;
/* Allocate memory for command buffers */
allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocate_info.pNext = NULL;
allocate_info.commandPool = context->vulkan_handles.command_pool;
allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocate_info.commandBufferCount = SWAP_BUFFER_COUNT;
if (VK_SUCCESS != vkAllocateCommandBuffers(context->vulkan_handles.device,
&allocate_info,
context->vulkan_handles.command_buffers)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to allocate command buffers\n");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
rse_err_t begin_single_time_command(struct graphics_context_t* context, VkCommandBuffer* command_buffer)
{
VkCommandBufferBeginInfo begin_info = {0};
VkCommandBufferAllocateInfo alloc_info = {0};
alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
alloc_info.pNext = NULL;
alloc_info.commandPool = context->vulkan_handles.command_pool;
alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
alloc_info.commandBufferCount = 1;
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pNext = NULL;
begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
begin_info.pInheritanceInfo = NULL;
if (vkAllocateCommandBuffers(context->vulkan_handles.device, &alloc_info, command_buffer) != VK_SUCCESS) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to allocate new command buffer");
return RSE_ERROR_INTERNAL_ERROR;
}
if (vkBeginCommandBuffer(*command_buffer, &begin_info) != VK_SUCCESS) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to begin command buffer");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
rse_err_t end_single_time_comands(struct graphics_context_t* context, VkCommandBuffer command_buffer)
{
VkSubmitInfo submit_info = {0};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer;
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
if (vkEndCommandBuffer(command_buffer) != VK_SUCCESS) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to end command buffer");
return RSE_ERROR_INTERNAL_ERROR;
}
if (vkQueueSubmit(context->vulkan_handles.graphics_queue, 1, &submit_info, VK_NULL_HANDLE) != VK_SUCCESS) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed submit queue");
return RSE_ERROR_INTERNAL_ERROR;
}
if (vkQueueWaitIdle(context->vulkan_handles.graphics_queue) != VK_SUCCESS) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to wait for graphics queue");
return RSE_ERROR_INTERNAL_ERROR;
}
vkFreeCommandBuffers(context->vulkan_handles.device, context->vulkan_handles.command_pool, 1, &command_buffer);
return RSE_ERROR_NO_ERROR;
}
rse_err_t init_commands(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
STATUS_CHECK(create_command_pool(context));
STATUS_CHECK(allocate_command_buffers(context));
return status;
}
void destroy_commands(struct graphics_context_t* context)
{
vkDestroyCommandPool(context->vulkan_handles.device, context->vulkan_handles.command_pool, NULL);
}
+54
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/**
* @file vulkan_commands.h
* @author Piotr Krygier (everyonecancode@gmail.com)
* @brief Vukan Commands allocation and execution
* @version 0.1
* @date 2023-09-29
*
* @copyright Copyright (c) 2023
*
*/
#ifndef VULKAN_COMMANDS_H
#define VULKAN_COMMANDS_H
#include <vma/vk_mem_alloc.h>
#include <vulkan/vulkan_core.h>
#include "utilities/commons.h"
#include "graphics_context.h"
/**
* @brief Initialize vulkan commands pools and sets
*
* @param context Graphics context handle
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t init_commands(struct graphics_context_t* context);
/**
* @brief Destroy vulkan commands sets and pools
*
* @param context Graphics context handle
*
*/
void destroy_commands(struct graphics_context_t* context);
/**
* @brief Helper function, creates command buffer for recording a command. Useful for copying buffer na images.
*
* @param context Graphics context handle
* @return RSE_ERROR_NO_ERROR on success
*/
rse_err_t begin_single_time_command(struct graphics_context_t* context, VkCommandBuffer* command_buffer);
/**
* @brief Close command buffer and execute recorded command.
*
* @param context Graphics context handle
* @param command_buffer Command buffer for execution
* @return RSE_ERROR_NO_ERROR on success
*/
rse_err_t end_single_time_comands(struct graphics_context_t* context, VkCommandBuffer command_buffer);
#endif /* VULKAN_COMMANDS_H */
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#include "vulkan_commons.h"
#include <time.h>
time_t g_last_frame_time;
time_t g_this_frame_time;
float g_float_delta_time;
void init_time(void)
{
time(&g_last_frame_time);
}
void update_time(void)
{
g_last_frame_time = g_this_frame_time;
time(&g_this_frame_time);
g_float_delta_time = (float)difftime(g_this_frame_time, g_last_frame_time);
}
float get_time_diff(void)
{
return g_float_delta_time;
}
+65
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/**
* @file vulkan_global.h
* @author Piotr Krygier (everyonecancode@gmail.com)
* @brief Declaration of a structure holding Vulkan variables needed by different parts of the code
* @version 0.1
* @date 2023-03-28
*
* @copyright Copyright (c) 2023
*
*/
#ifndef VULKAN_GLOBAL_H
#define VULKAN_GLOBAL_H
#include <cglm/types.h>
#include <vulkan/vulkan.h>
#include <vma/vk_mem_alloc.h>
#include <cglm/cglm.h>
#include <stdalign.h>
#define SWAP_BUFFER_COUNT 3U
/**
* @brief Represents single vertex on the screen
*
*/
struct vertex_t
{
vec3 pos;
vec3 color;
vec2 tex_coords;
};
/**
* @brief Wrapper for Vulkan buffer. Holds allocation data;
*
*/
struct vulkan_buffer_t
{
size_t allocated_size;
VkBuffer buffer;
VmaAllocation allocation;
VmaAllocationInfo allocation_info;
};
struct uniform_buffer_object_t
{
alignas(16) mat4 model;
alignas(16) mat4 view;
alignas(16) mat4 proj;
};
struct instance_data_t {
alignas(16) vec3 pos;
alignas(16) vec3 rot;
alignas(4) float scale;
alignas(4) uint32_t texture_id;
};
void init_time(void);
void update_time(void);
float get_time_diff(void);
#endif /* VULKAN_GLOBAL_H */
+585
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#include "vulkan_image.h"
#include <SDL3/SDL_log.h>
#include <stdint.h>
#include "src/graphics_context.h"
#include "utilities/commons.h"
#include "utilities/errors_common.h"
#include "utilities/file_utils.h"
#include "vulkan/vulkan_core.h"
#include "vulkan_buffers.h"
#include "vulkan_commands.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define IMAGE_TAKEN 1U
#define IMAGE_FREE 0U
rse_err_t sampler_create(struct graphics_context_t* context, VkSampler* sampler)
{
VkSamplerCreateInfo create_info = {0};
create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
create_info.pNext = NULL;
create_info.flags = 0U;
create_info.magFilter = VK_FILTER_LINEAR;
create_info.minFilter = VK_FILTER_LINEAR;
create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
create_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
create_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
create_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
create_info.mipLodBias = 0.0f;
create_info.anisotropyEnable = VK_FALSE; // TODO: Enable this
create_info.maxAnisotropy = 1.0f;
create_info.compareEnable = VK_FALSE;
create_info.compareOp = VK_COMPARE_OP_ALWAYS;
create_info.minLod = 0.0f;
create_info.maxLod = 0.0f;
create_info.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
create_info.unnormalizedCoordinates = VK_FALSE;
if (VK_SUCCESS != vkCreateSampler(context->vulkan_handles.device, &create_info, NULL, sampler)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create image view");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
static rse_err_t find_supported_format(struct graphics_context_t* context,
const VkFormat* candidates,
size_t candidates_count,
VkImageTiling tiling,
VkFormatFeatureFlags features,
VkFormat* found_format)
{
size_t i = 0U;
for (i = 0U; i < candidates_count; ++i) {
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(context->vulkan_handles.physical_device, candidates[i], &props);
if (tiling == VK_IMAGE_TILING_LINEAR && (props.linearTilingFeatures & features) == features) {
*found_format = candidates[i];
return RSE_ERROR_NO_ERROR;
} else if (tiling == VK_IMAGE_TILING_OPTIMAL && (props.optimalTilingFeatures & features) == features) {
*found_format = candidates[i];
return RSE_ERROR_NO_ERROR;
}
}
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to find correct format");
return RSE_ERROR_INTERNAL_ERROR;
}
static rse_err_t create_image(struct graphics_context_t* context,
struct vulkan_image_t* image,
uint32_t width,
uint32_t height,
VkFormat format,
VkSampleCountFlagBits maa_samples,
VkImageUsageFlags usage,
VmaAllocationCreateFlags allocationFlags)
{
VkResult result;
VkExtent3D image_extent = {0};
VkImageCreateInfo image_info = {0};
VmaAllocationCreateInfo alloc_create_info = {0};
image_extent.width = width;
image_extent.height = height;
image_extent.depth = 1U;
image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_info.pNext = NULL;
image_info.flags = 0U;
image_info.imageType = VK_IMAGE_TYPE_2D;
image_info.format = format;
image_info.extent = image_extent;
image_info.mipLevels = 1U;
image_info.arrayLayers = 1U;
image_info.samples = maa_samples;
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_info.usage = usage;
image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; // TODO: Change if used by more than one
// queue family
image_info.queueFamilyIndexCount = 0U;
image_info.pQueueFamilyIndices = NULL;
image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
alloc_create_info.flags = allocationFlags;
alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO;
alloc_create_info.requiredFlags = 0U;
alloc_create_info.preferredFlags = 0U;
alloc_create_info.memoryTypeBits = 0U;
alloc_create_info.pool = NULL;
alloc_create_info.pUserData = NULL;
alloc_create_info.priority = 1.0f;
result = vmaCreateImage(context->vulkan_handles.allocator,
&image_info,
&alloc_create_info,
&image->image,
&image->allocation,
&image->allocation_info);
if (VK_SUCCESS != result) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create image");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
static rse_err_t create_image_view(struct graphics_context_t* context,
struct vulkan_image_t* image,
VkFormat format,
VkImageAspectFlags aspectFlags)
{
VkImageViewCreateInfo image_view_create_info = {0};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
image_view_create_info.pNext = NULL;
image_view_create_info.flags = 0U;
image_view_create_info.image = image->image;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D; /* 2D Texture */
image_view_create_info.format = format;
image_view_create_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
image_view_create_info.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
image_view_create_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
image_view_create_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
image_view_create_info.subresourceRange.aspectMask = aspectFlags;
image_view_create_info.subresourceRange.baseMipLevel = 0U;
image_view_create_info.subresourceRange.levelCount = 1U;
image_view_create_info.subresourceRange.baseArrayLayer = 0U;
image_view_create_info.subresourceRange.layerCount = 1U;
if (VK_SUCCESS !=
vkCreateImageView(context->vulkan_handles.device, &image_view_create_info, NULL, &image->image_view)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create swapchain image view");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
rse_err_t create_color_resource(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
VkFormat color_format = IMAGE_FORMAT;
VkSurfaceCapabilitiesKHR physical_device_surface_capabilities;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(context->vulkan_handles.physical_device,
context->vulkan_handles.surface,
&physical_device_surface_capabilities);
STATUS_CHECK(create_image(context,
&context->color_image,
physical_device_surface_capabilities.currentExtent.width,
physical_device_surface_capabilities.currentExtent.height,
color_format,
VK_SAMPLE_COUNT_8_BIT,
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
0U));
STATUS_CHECK(create_image_view(context, &context->color_image, color_format, VK_IMAGE_ASPECT_COLOR_BIT));
return status;
}
rse_err_t create_depth_resources(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
VkFormat depth_format = {0};
VkSurfaceCapabilitiesKHR physical_device_surface_capabilities;
STATUS_CHECK(find_depth_format(context, &depth_format));
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(context->vulkan_handles.physical_device,
context->vulkan_handles.surface,
&physical_device_surface_capabilities);
STATUS_CHECK(create_image(context,
&context->depth_image,
physical_device_surface_capabilities.currentExtent.width,
physical_device_surface_capabilities.currentExtent.height,
depth_format,
VK_SAMPLE_COUNT_8_BIT,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
0U));
STATUS_CHECK(create_image_view(context, &context->depth_image, depth_format, VK_IMAGE_ASPECT_DEPTH_BIT));
return status;
}
/**
* @brief Translate vulkan format to pixel width
*
* @param[int] format Format to translate
* @param[out] format_size Format size in bytes to return
* @return RSE_ERROR_NO_ERROR on success, error code otherwise
*/
static rse_err_t format_to_pixel_size(VkFormat format, VkDeviceSize* format_size)
{
switch (format) {
case VK_FORMAT_R8_SRGB:
case VK_FORMAT_R8_SNORM:
case VK_FORMAT_R8_UNORM:
case VK_FORMAT_R8_USCALED:
case VK_FORMAT_R8_SSCALED:
case VK_FORMAT_R8_UINT:
*format_size = 1;
break;
case VK_FORMAT_R8G8B8_UINT:
case VK_FORMAT_R8G8B8_UNORM:
*format_size = 3;
break;
case VK_FORMAT_R8G8B8A8_SRGB:
case VK_FORMAT_R8G8B8A8_UNORM:
*format_size = 4;
break;
default:
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed translate vulkan format to pixel width");
break;
}
return RSE_ERROR_NO_ERROR;
}
static rse_err_t transition_image_layout(struct graphics_context_t* context,
struct vulkan_image_t* image,
VkImageLayout old_layout,
VkImageLayout new_layout)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
VkImageSubresourceRange range = {0};
VkImageMemoryBarrier image_barrier = {0};
VkCommandBuffer command_buffer = {0};
VkPipelineStageFlags source_stage = {0};
VkPipelineStageFlags destination_stage = {0};
/* Put image into correct layout to copy pixels from buffer to image memory
*/
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
range.baseMipLevel = 0;
range.levelCount = 1;
range.baseArrayLayer = 0;
range.layerCount = 1;
image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_barrier.pNext = NULL;
image_barrier.oldLayout = old_layout;
image_barrier.newLayout = new_layout;
image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_barrier.image = image->image;
image_barrier.subresourceRange = range;
if (old_layout == VK_IMAGE_LAYOUT_UNDEFINED && new_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
image_barrier.srcAccessMask = 0;
image_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
source_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destination_stage = VK_PIPELINE_STAGE_TRANSFER_BIT;
} else if (old_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL &&
new_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
image_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
source_stage = VK_PIPELINE_STAGE_TRANSFER_BIT;
destination_stage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
} else {
return RSE_ERROR_INTERNAL_ERROR;
}
STATUS_CHECK(begin_single_time_command(context, &command_buffer));
vkCmdPipelineBarrier(command_buffer, source_stage, destination_stage, 0, 0, NULL, 0, NULL, 1, &image_barrier);
STATUS_CHECK(end_single_time_comands(context, command_buffer));
return RSE_ERROR_NO_ERROR;
}
static rse_err_t create_textured_image(struct graphics_context_t* context,
uint32_t width,
uint32_t height,
VkFormat format,
const unsigned char* pixels,
uint16_t* texture_id)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
struct vulkan_buffer_t staging_buffer = {0};
VkDeviceSize staging_buffer_size = 0U;
VkCommandBuffer command_buffer = {0};
VkBufferImageCopy copy_region = {0};
VkExtent3D image_extent = {0};
struct vulkan_image_t* free_texture_image = NULL;
image_extent.width = width;
image_extent.height = height;
image_extent.depth = 1U;
*texture_id = 0U;
while (free_texture_image == NULL && *texture_id < RSE_MAX_IMAGE_COUNT) {
if (context->texture_images[*texture_id].id_taken == IMAGE_FREE) {
free_texture_image = &context->texture_images[*texture_id];
} else {
*texture_id += 1;
}
}
/* Check if we found free image handle */
if (free_texture_image == NULL) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to find free texture image handle");
*texture_id = -1;
return RSE_ERROR_INTERNAL_ERROR;
}
STATUS_CHECK(format_to_pixel_size(format, &staging_buffer_size));
staging_buffer_size = staging_buffer_size * width * height;
STATUS_CHECK(
create_image(context,
free_texture_image,
width,
height,
format,
VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT));
transition_image_layout(context,
free_texture_image,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
/* Copy pixel data to GPU memory */
STATUS_CHECK(
create_buffer(context,
staging_buffer_size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
&staging_buffer));
memcpy(staging_buffer.allocation_info.pMappedData, pixels, staging_buffer_size);
copy_region.bufferOffset = 0U;
copy_region.bufferRowLength = 0U;
copy_region.bufferImageHeight = 0U;
copy_region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy_region.imageSubresource.mipLevel = 0U;
copy_region.imageSubresource.baseArrayLayer = 0U;
copy_region.imageSubresource.layerCount = 1U;
copy_region.imageOffset.x = 0;
copy_region.imageOffset.y = 0;
copy_region.imageOffset.z = 0;
copy_region.imageExtent = image_extent;
STATUS_CHECK(begin_single_time_command(context, &command_buffer));
vkCmdCopyBufferToImage(command_buffer,
staging_buffer.buffer,
free_texture_image->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&copy_region);
end_single_time_comands(context, command_buffer);
destroy_buffer(context, &staging_buffer);
transition_image_layout(context,
free_texture_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
STATUS_CHECK(create_image_view(context, free_texture_image, format, VK_IMAGE_ASPECT_COLOR_BIT));
free_texture_image->id_taken = IMAGE_TAKEN;
return RSE_ERROR_NO_ERROR;
}
rse_err_t init_vulkan_images(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
STATUS_CHECK(create_depth_resources(context));
STATUS_CHECK(create_color_resource(context));
return status;
}
rse_err_t texture_update_image(struct graphics_context_t* context,
const unsigned char* pixels,
int width,
int height,
uint16_t texture_id,
VkFormat format)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
VkDeviceSize staging_buffer_size = 0U;
VkBufferImageCopy copy_region = {0};
struct vulkan_buffer_t staging_buffer = {0};
VkExtent3D image_extent = {0};
VkCommandBuffer command_buffer = {0};
image_extent.width = width;
image_extent.height = height;
image_extent.depth = 1U;
STATUS_CHECK(format_to_pixel_size(format, &staging_buffer_size));
staging_buffer_size = staging_buffer_size * width * height;
transition_image_layout(context,
&context->texture_images[texture_id],
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
/* Copy pixel data to GPU memory */
STATUS_CHECK(
create_buffer(context,
staging_buffer_size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
&staging_buffer));
memcpy(staging_buffer.allocation_info.pMappedData, pixels, staging_buffer_size);
copy_region.bufferOffset = 0U;
copy_region.bufferRowLength = 0U;
copy_region.bufferImageHeight = 0U;
copy_region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy_region.imageSubresource.mipLevel = 0U;
copy_region.imageSubresource.baseArrayLayer = 0U;
copy_region.imageSubresource.layerCount = 1U;
copy_region.imageOffset.x = 0;
copy_region.imageOffset.y = 0;
copy_region.imageOffset.z = 0;
copy_region.imageExtent = image_extent;
STATUS_CHECK(begin_single_time_command(context, &command_buffer));
vkCmdCopyBufferToImage(command_buffer,
staging_buffer.buffer,
context->texture_images[texture_id].image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&copy_region);
end_single_time_comands(context, command_buffer);
destroy_buffer(context, &staging_buffer);
transition_image_layout(context,
&context->texture_images[texture_id],
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
return RSE_ERROR_NO_ERROR;
}
rse_err_t load_texture_from_bitmat(struct graphics_context_t* context,
const unsigned char* pixel_buffer,
int width,
int height,
uint16_t* texture_id,
VkFormat color_format)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
/* Create actual Vulkan Image */
STATUS_CHECK(create_textured_image(context, width, height, color_format, pixel_buffer, texture_id));
return status;
}
rse_err_t load_texture_from_file(struct graphics_context_t* context, const char* file_path, uint16_t* texture_id)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
int width = 0;
int height = 0;
size_t buffer_size = 0U;
unsigned char* pixel_buffer = NULL;
STATUS_CHECK(file_load_pixels(file_path, NULL, &buffer_size, &width, &height));
rse_malloc(pixel_buffer, buffer_size);
if (file_load_pixels(file_path, pixel_buffer, &buffer_size, &width, &height) != RSE_ERROR_NO_ERROR) {
status = RSE_ERROR_INTERNAL_ERROR;
goto mem_free;
}
if (load_texture_from_bitmat(context, pixel_buffer, width, height, texture_id, VK_FORMAT_R8G8B8A8_SRGB) != RSE_ERROR_NO_ERROR) {
status = RSE_ERROR_INTERNAL_ERROR;
goto mem_free;
}
mem_free:
rse_free(pixel_buffer);
return status;
}
void destroy_textures(struct graphics_context_t* context)
{
size_t i = 0U;
for (i = 0U; i < RSE_MAX_IMAGE_COUNT; ++i) {
if (context->texture_images[i].id_taken == IMAGE_TAKEN) {
vkDestroyImageView(context->vulkan_handles.device, context->texture_images[i].image_view, NULL);
vmaDestroyImage(context->vulkan_handles.allocator,
context->texture_images[i].image,
context->texture_images[i].allocation);
}
}
vkDestroySampler(context->vulkan_handles.device, context->vulkan_handles.sampler, NULL);
vkDestroySampler(context->vulkan_handles.device, context->debug_overlay.sampler, NULL);
}
void destroy_depth_resource(struct graphics_context_t* context)
{
vkDestroyImageView(context->vulkan_handles.device, context->depth_image.image_view, NULL);
vmaDestroyImage(context->vulkan_handles.allocator, context->depth_image.image, context->depth_image.allocation);
}
void destroy_color_resource(struct graphics_context_t* context)
{
vkDestroyImageView(context->vulkan_handles.device, context->color_image.image_view, NULL);
vmaDestroyImage(context->vulkan_handles.allocator, context->color_image.image, context->color_image.allocation);
}
uint8_t image_exists(struct graphics_context_t* context, uint8_t image_id)
{
return context->texture_images[image_id].id_taken == IMAGE_TAKEN;
}
size_t get_textures_count(struct graphics_context_t* context)
{
size_t count = 0U;
size_t i = 0U;
for (i = 0U; i < RSE_MAX_IMAGE_COUNT; ++i) {
if (context->texture_images[i].id_taken == IMAGE_TAKEN) {
count++;
}
}
return count;
}
rse_err_t find_depth_format(struct graphics_context_t* context, VkFormat* found_format)
{
#define formats_count 3
rse_err_t status;
VkFormat formats[formats_count] = {VK_FORMAT_D32_SFLOAT};
STATUS_CHECK(find_supported_format(context,
formats,
formats_count,
VK_IMAGE_TILING_OPTIMAL,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT,
found_format));
return status;
#undef formats_count
}
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/**
* @file vulkan_image.h
* @author Piotr Krygier (everyonecancode@gmail.com)
* @brief Library for loading and handling textures
* @version 0.1
* @date 2023-09-27
*
* @copyright Copyright (c) 2023
*
*/
#ifndef TEXTURE_H
#define TEXTURE_H
#include <stdint.h>
#include "graphics_context.h"
#include "utilities/commons.h"
#include "utilities/file_utils.h"
#include "vulkan/vulkan_core.h"
#define IMAGE_FORMAT VK_FORMAT_B8G8R8A8_SRGB;
/**
* @brief Initialize vulkan with image views and stuff
*
* @param context Graphics context
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t init_vulkan_images(struct graphics_context_t* context);
/**
* @brief Loads image from file, for later to be used as a texture
*
* @param context Graphics context handle
* @param file_path Path to texture file
* @param texture_id Texture ID will be set up here
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t load_texture_from_bitmat(struct graphics_context_t* context, const unsigned char* pixel_buffer, int width,
int height, uint16_t* texture_id, VkFormat color_format);
/**
* @brief Loads image from file, for later to be used as a texture
*
* @param context Graphics context handle
* @param file_path Path to texture file
* @param texture_id Texture ID will be set up here
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t load_texture_from_file(struct graphics_context_t* context, const char* file_path, uint16_t* texture_id);
rse_err_t texture_update_image(struct graphics_context_t* context,
const unsigned char* pixels,
int width,
int height,
uint16_t texture_id,
VkFormat format);
/**
* @brief Destroy all loaded textures. Usefull for closing application or just clearing.
*
* @param context Graphics context handle
*
*/
void destroy_textures(struct graphics_context_t* context);
/**
* @brief Checks if image exists for provided image ID.
*
* @param context Graphics context handle
* @param image_id Image ID
* @return uint8_t 1 on success, 0 on failure
*/
uint8_t image_exists(struct graphics_context_t* context, uint8_t image_id);
/**
* @brief Returns number of loaded texture
*
* @param context Graphics context handle
* @return size_t Texture count
*/
size_t get_textures_count(struct graphics_context_t* context);
rse_err_t find_depth_format(struct graphics_context_t* context, VkFormat* found_format);
rse_err_t create_color_resource(struct graphics_context_t* context);
void destroy_color_resource(struct graphics_context_t* context);
rse_err_t create_depth_resources(struct graphics_context_t* context);
void destroy_depth_resource(struct graphics_context_t* context);
/**
* @brief Create a sampler object for texture sampling
*
* @param[in/out] context Graphics context to create sampler in
* @return RSE_ERROR_NO_ERROR on success, error code otherwise
*/
rse_err_t sampler_create(struct graphics_context_t* context, VkSampler* sampler);
#endif /* TEXTURE_H */
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/**
* @file vulkan_render_pass.c
* @author Piotr Krygier (piotrkrygier@everyonecancode.xyz)
* @brief
* @version 0.1
* @date 20-02-2025
*
* @copyright Copyright (c) 2025
*
*/
#include "vulkan_render_pass.h"
#include "vulkan_image.h"
#include "utilities/errors_common.h"
rse_err_t create_render_pass(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
VkAttachmentDescription attachments[3] = {0};
VkAttachmentDescription color_attachment = {0};
VkAttachmentReference color_attachment_ref = {0};
VkAttachmentDescription color_attachment_resolve = {0};
VkAttachmentReference color_attachment_resolve_ref = {0};
VkSubpassDescription subpass = {0};
VkRenderPassCreateInfo renderpass_info = {0};
VkAttachmentDescription depth_attachment = {0};
VkAttachmentReference depth_attachment_ref = {0};
VkSubpassDependency dependency = {0};
STATUS_CHECK(find_depth_format(context, &depth_attachment.format));
depth_attachment.samples = VK_SAMPLE_COUNT_8_BIT;
depth_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
depth_attachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depth_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depth_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depth_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
depth_attachment.finalLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depth_attachment_ref.attachment = 1;
depth_attachment_ref.layout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
color_attachment.flags = 0U;
color_attachment.format = IMAGE_FORMAT;
color_attachment.samples = VK_SAMPLE_COUNT_8_BIT;
color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
color_attachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
color_attachment_ref.attachment = 0;
color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
color_attachment_resolve.format = IMAGE_FORMAT;
color_attachment_resolve.samples = VK_SAMPLE_COUNT_1_BIT;
color_attachment_resolve.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
color_attachment_resolve.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
color_attachment_resolve.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
color_attachment_resolve.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
color_attachment_resolve.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
color_attachment_resolve.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
color_attachment_resolve_ref.attachment = 2;
color_attachment_resolve_ref.layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &color_attachment_ref;
subpass.pDepthStencilAttachment = &depth_attachment_ref;
subpass.pResolveAttachments = &color_attachment_resolve_ref;
attachments[0] = color_attachment;
attachments[1] = depth_attachment;
attachments[2] = color_attachment_resolve;
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
renderpass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderpass_info.attachmentCount = 3;
renderpass_info.pAttachments = attachments;
renderpass_info.subpassCount = 1;
renderpass_info.pSubpasses = &subpass;
renderpass_info.dependencyCount = 1;
renderpass_info.pDependencies = &dependency;
if (VK_SUCCESS != vkCreateRenderPass(context->vulkan_handles.device, &renderpass_info,
NULL, &context->vulkan_handles.render_pass)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create render pass");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
void destroy_render_pass(struct graphics_context_t* context)
{
vkDestroyRenderPass(context->vulkan_handles.device, context->vulkan_handles.render_pass, NULL);
}
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/**
* @file vulkan_render_pass.h
* @author Piotr Krygier (piotrkrygier@everyonecancode.xyz)
* @brief
* @version 0.1
* @date 20-02-2025
*
* @copyright Copyright (c) 2025
*
*/
#ifndef VULKAN_RENDER_PASS_H_
#define VULKAN_RENDER_PASS_H_
#include "utilities/commons.h"
#include "graphics_context.h"
/**
* @brief Create a render pass
*
* @param context Graphics context
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t create_render_pass(struct graphics_context_t* context);
/**
* @brief Destroy render pass
*
* @param context Graphics context
*/
void destroy_render_pass(struct graphics_context_t* context);
#endif /* VULKAN_RENDER_PASS_H_ */
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#include "vulkan_swapchain.h"
#include <SDL3/SDL_events.h>
#include <stdlib.h>
#include <string.h>
#include "src/graphics_context.h"
#include "utilities/commons.h"
#include "utilities/errors_common.h"
#include "vulkan/vulkan_core.h"
#include "vulkan_commons.h"
#include "vulkan_image.h"
/**
* @brief Create a Swapchain
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_SWAPCHAIN_CREATION_FAILED
*/
static rse_err_t create_swapchain(struct graphics_context_t* context)
{
VkSwapchainCreateInfoKHR create_info;
VkSurfaceCapabilitiesKHR physical_device_surface_capabilities;
VkBool32 surfaceSupported;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(context->vulkan_handles.physical_device,
context->vulkan_handles.surface,
&physical_device_surface_capabilities);
/* Store extent in global variable, for later use */
context->swapchain_data.swapchain_extent = physical_device_surface_capabilities.currentExtent;
/* Check if device supports surface for presentation */
vkGetPhysicalDeviceSurfaceSupportKHR(context->vulkan_handles.physical_device,
context->queue_family_indices[0],
context->vulkan_handles.surface,
&surfaceSupported);
create_info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
create_info.pNext = NULL;
create_info.flags = 0U;
create_info.surface = context->vulkan_handles.surface;
create_info.minImageCount = SWAP_BUFFER_COUNT;
create_info.imageFormat = IMAGE_FORMAT;
create_info.imageColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
create_info.imageExtent = context->swapchain_data.swapchain_extent;
create_info.imageArrayLayers = 1U; /* For non-stereoscopic-3D applications, this value is 1. */
create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; /* Using only one queue family, so this is ok
*/
create_info.queueFamilyIndexCount = 1U;
create_info.pQueueFamilyIndices = context->queue_family_indices;
create_info.preTransform = physical_device_surface_capabilities.currentTransform;
create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
create_info.presentMode = VK_PRESENT_MODE_FIFO_KHR;
create_info.clipped = VK_TRUE;
create_info.oldSwapchain = VK_NULL_HANDLE;
if (VK_SUCCESS !=
vkCreateSwapchainKHR(context->vulkan_handles.device, &create_info, NULL, &context->swapchain_data.swapchain)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create swapchain");
return RSE_ERROR_INTERNAL_ERROR;
}
/* Obtain swapchain images */
vkGetSwapchainImagesKHR(context->vulkan_handles.device,
context->swapchain_data.swapchain,
&context->swapchain_images_count,
NULL);
vkGetSwapchainImagesKHR(context->vulkan_handles.device,
context->swapchain_data.swapchain,
&context->swapchain_images_count,
context->swapchain_data.swapchain_images);
return RSE_ERROR_NO_ERROR;
}
/**
* @brief Create a Swapchain Image Views
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
*/
static rse_err_t create_swapchain_image_views(struct graphics_context_t* context)
{
for (size_t i = 0; i < SWAPCHAIN_IMAGE_COUNT; i++) {
VkImageViewCreateInfo create_info;
create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
create_info.pNext = NULL;
create_info.flags = 0U;
create_info.image = context->swapchain_data.swapchain_images[i];
create_info.viewType = VK_IMAGE_VIEW_TYPE_2D; /* 2D Texture */
create_info.format = VK_FORMAT_B8G8R8A8_SRGB;
create_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
create_info.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
create_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
create_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
create_info.subresourceRange.baseMipLevel = 0U;
create_info.subresourceRange.levelCount = 1U;
create_info.subresourceRange.baseArrayLayer = 0U;
create_info.subresourceRange.layerCount = 1U;
if (VK_SUCCESS != vkCreateImageView(context->vulkan_handles.device,
&create_info,
NULL,
&context->swapchain_data.swapchain_image_views[i])) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create swapchain image view");
return RSE_ERROR_INTERNAL_ERROR;
}
}
return RSE_ERROR_NO_ERROR;
}
/**
* @brief Create Frambuffers
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
*/
static rse_err_t create_framebuffers(struct graphics_context_t* context)
{
for (size_t i = 0; i < context->swapchain_images_count; i++) {
VkImageView attachments[] = {context->color_image.image_view,
context->depth_image.image_view,
context->swapchain_data.swapchain_image_views[i]};
VkFramebufferCreateInfo framebufferInfo = {0};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = context->vulkan_handles.render_pass;
framebufferInfo.attachmentCount = 3;
framebufferInfo.pAttachments = attachments;
framebufferInfo.width = context->swapchain_data.swapchain_extent.width;
framebufferInfo.height = context->swapchain_data.swapchain_extent.height;
framebufferInfo.layers = 1;
if (vkCreateFramebuffer(context->vulkan_handles.device,
&framebufferInfo,
NULL,
&context->swapchain_data.swapchain_framebuffers[i]) != VK_SUCCESS) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create framebuffer");
return RSE_ERROR_INTERNAL_ERROR;
}
}
return RSE_ERROR_NO_ERROR;
}
/**
* @brief Recreate swapchain
*
*/
void recreate_swapchain(struct graphics_context_t* context)
{
SDL_Event event;
int width = 0;
int height = 0;
SDL_GetWindowSizeInPixels(context->window_handle, &width, &height);
while (width == 0 || height == 0) {
SDL_GetWindowSizeInPixels(context->window_handle, &width, &height);
SDL_WaitEvent(&event);
}
vkDeviceWaitIdle(context->vulkan_handles.device);
cleanup_swapchain(context);
create_swapchain(context);
create_swapchain_image_views(context);
create_color_resource(context);
create_depth_resources(context);
create_framebuffers(context);
}
/**
* @brief Cleanup swapchain
*
*/
void cleanup_swapchain(struct graphics_context_t* context)
{
size_t i;
destroy_color_resource(context);
destroy_depth_resource(context);
for (i = 0; i < context->swapchain_images_count; i++) {
vkDestroyFramebuffer(context->vulkan_handles.device, context->swapchain_data.swapchain_framebuffers[i], NULL);
}
for (i = 0; i < context->swapchain_images_count; i++) {
vkDestroyImageView(context->vulkan_handles.device, context->swapchain_data.swapchain_image_views[i], NULL);
}
vkDestroySwapchainKHR(context->vulkan_handles.device, context->swapchain_data.swapchain, NULL);
}
rse_err_t create_swapchain_and_framebuffers(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
STATUS_CHECK(create_swapchain(context));
STATUS_CHECK(create_swapchain_image_views(context));
STATUS_CHECK(create_framebuffers(context));
return status;
}
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#ifndef VULKAN_SWAPCHAIN_H
#define VULKAN_SWAPCHAIN_H
#include "utilities/commons.h"
#include "graphics_context.h"
/**
* @brief Cleanup swapchain
*
*/
void cleanup_swapchain(struct graphics_context_t* context);
/**
* @brief Recreates swapchain
*
*/
void recreate_swapchain(struct graphics_context_t* context);
/**
* @brief Create a swapchain and framebuffers object
*
* @param context graphical context
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t create_swapchain_and_framebuffers(struct graphics_context_t* context);
#endif /* VULKAN_SWAPCHAIN_H */
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/**
* @file window.cxx
* @author Piotr Krygier (everyonencancode@gmail.com)
* @brief
* @version 0.1
* @date 2022-02-15
*
* @copyright Copyright (c) 2022
*
*/
#include "window.h"
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_timer.h>
#include <SDL3/SDL_video.h>
#include <stdint.h>
#include <stdio.h>
#include "utilities/commons.h"
#include "utilities/errors_common.h"
#include "vulkan/vulkan_core.h"
#include "vulkan_base.h"
rse_err_t window_init(SDL_Window** window_handle, bool* is_framebuffer_resized)
{
SDL_Init(SDL_INIT_VIDEO); // TODO: Move to initial phase of RSE initialization
(void)is_framebuffer_resized;; // TODO: Actually use this parameter?
*window_handle = SDL_CreateWindow("RedScarfEngine", 1024, 768, SDL_WINDOW_VULKAN);
if (NULL == *window_handle) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Window context creation failed");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
rse_err_t window_loop(struct graphics_context_t* context)
{
uint8_t done = 0;
SDL_Event event;
while (0 == done) {
while (SDL_PollEvent(&event)) {
if (SDL_EVENT_QUIT == event.type) {
done = 1;
}
}
draw_frame(context);
}
vkDeviceWaitIdle(context->vulkan_handles.device);
return RSE_ERROR_NO_ERROR;
}
void window_terminate(SDL_Window* window_handle)
{
SDL_DestroyWindow(window_handle);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
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/**
* @file window.h
* @author Piotr Krygier (everyonencancode@gmail.com)
* @brief Window control system
* @version 0.1
* @date 2022-02-15
*
* @copyright Copyright (c) 2022
*
*/
#ifndef WINDOW_H
#define WINDOW_H
#include <SDL3/SDL_main.h>
#include <vulkan/vulkan.h>
/* Vulkan header MUST be included before glfw */
#include "utilities/commons.h"
#include "graphics_context.h"
/**
* @brief Initialize window
*
* @param window_handle Pointer to window window_handle, that will be initialized
* @param is_framebuffer_resized Pointer to boolean, that will be set to true if framebuffer was resized
* @return rse_err_t WINDOW_SUCCESS on success. Possible errors:
* WINDOW_VULKAN_NOT_LOADED
* WINDOW_WINDOW_NOT_CREATED
*
*/
rse_err_t window_init(SDL_Window **window_handle, bool *is_framebuffer_resized);
/**
* @brief Main window loop
*
* @param context Graphics context
* @return rse_err_t WINDOW_SUCCESS or error code
*/
rse_err_t window_loop(struct graphics_context_t* context);
/**
* @brief Closes window and terminates GLFW
*
* @param window_handle Pointer to window window_handle
*/
void window_terminate(SDL_Window* window_handle);
#endif /* WINDOW_H */