Minor Cleanup
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@@ -38,9 +38,6 @@ bin/*
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# VSCode configurations
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.vscode/
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# Third party libraires
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third_party/
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# Cache folder
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.cache/
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@@ -50,3 +47,7 @@ CMakeCache.txt
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# Since we are using conan, we can remove CMakeFiles folder
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CMakeFiles/
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# Clang specific files
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.clangd
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.clangd/
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@@ -15,7 +15,7 @@
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#include <stdint.h>
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#include <vulkan/vulkan_core.h>
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#include "src/graphics_context.h"
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#include "graphics_context.h"
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struct descriptor_set_handle_t;
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struct descriptor_set_list_t;
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@@ -15,7 +15,7 @@
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#include "SDL3/SDL.h"
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#include <stdbool.h>
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#include <stdint.h>
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#include <vma/vk_mem_alloc.h>
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#include "vma/vk_mem_alloc.h"
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#include <vulkan/vulkan.h>
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#include "utilities/linked_list.h"
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@@ -15,9 +15,6 @@
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#include <SDL3/SDL_video.h>
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#include <stdint.h>
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#include "SDL3/SDL.h"
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#include "SDL3/SDL_main.h"
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#include "utilities/commons.h"
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#include "utilities/localization.h"
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#include "window_errors.h"
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@@ -28,7 +25,7 @@
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rse_err_t window_init(SDL_Window **window_handle, bool *is_framebuffer_resized)
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{
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Init(SDL_INIT_VIDEO); //TODO: Move to initial phase of RSE initialization
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*window_handle = SDL_CreateWindow("RedScarfEngine", 640, 480, SDL_WINDOW_VULKAN);
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