Replace MVP uniform buffer with push constants

UBO should be used for large data. MVP should be
push constants, since it's a small amount of data
updated every frame

Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
This commit is contained in:
Piotr Krygier
2026-02-10 14:34:11 +01:00
parent b8509a9a68
commit b8fc36910f
7 changed files with 106 additions and 71 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
#version 450
#extension GL_EXT_nonuniform_qualifier : enable
layout(set = 0, binding = 2) uniform sampler2D texSampler[];
layout(set = 0, binding = 1) uniform sampler2D texSampler[];
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;