Piotr Krygier b8fc36910f Replace MVP uniform buffer with push constants
UBO should be used for large data. MVP should be
push constants, since it's a small amount of data
updated every frame

Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
2026-02-10 14:34:11 +01:00
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Red Scarf Engine

Graphics/Game engine written in Vulkan. More of a science project than the actual engine that will be used anywhere.

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Description
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Readme MIT 226 MiB
Languages
C 96.8%
GLSL 1.4%
Meson 1.2%
C++ 0.5%
CMake 0.1%