Replace MVP uniform buffer with push constants

UBO should be used for large data. MVP should be
push constants, since it's a small amount of data
updated every frame

Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
This commit is contained in:
Piotr Krygier
2026-02-10 14:34:11 +01:00
parent b8509a9a68
commit b8fc36910f
7 changed files with 106 additions and 71 deletions
+88 -66
View File
@@ -7,7 +7,6 @@
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vulkan/vulkan_core.h>
#include "descriptor_builder.h"
@@ -29,15 +28,62 @@ struct rse_graphics_context_t
struct graphics_context_t* context;
};
static void model_view_projection_update(struct graphics_context_t* context)
{
vec3 eye = {0};
vec3 center = {0};
vec3 up = {0};
vec3 rotation_vec = {1.0f, 0.0f, 0.0f};
float fovy;
float z_near;
float z_far;
eye[2] = -5.0f;
up[1] = 1.0f;
fovy = glm_rad(45.0f);
z_near = 0.1f;
z_far = 20.0f;
glm_mat4_identity(context->mvp_data.model);
glm_rotate(context->mvp_data.model, glm_rad(0.0f), rotation_vec);
glm_lookat(eye, center, up, context->mvp_data.view);
glm_perspective(
fovy,
context->swapchain_data.swapchain_extent.width / (float)context->swapchain_data.swapchain_extent.height,
z_near,
z_far,
context->mvp_data.proj);
}
static rse_err_t render_static_mesh(struct graphics_context_t* context, uint32_t renderer_id)
{
VkCommandBuffer command_buffer = context->vulkan_handles.command_buffers[context->current_frame];
VkDeviceSize offsets[] = {0};
uint32_t mvp_offset = 0;
uint32_t mvp_size = sizeof(struct mvp_data_t);
(void)renderer_id;
vkCmdPushConstants(command_buffer,
context->pipelines_data.pipeline_layouts[0],
VK_SHADER_STAGE_VERTEX_BIT,
mvp_offset,
mvp_size,
&context->mvp_data);
model_view_projection_update(context);
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, context->pipelines_data.pipelines[0]);
vkCmdBindIndexBuffer(command_buffer, context->render_targets[RENDER_TARGET_3D].index_buffer.buffer, 0, VK_INDEX_TYPE_UINT16);
vkCmdBindVertexBuffers(command_buffer, 0, 1, &context->render_targets[RENDER_TARGET_3D].vertex_buffer.buffer, offsets);
vkCmdBindIndexBuffer(command_buffer,
context->render_targets[RENDER_TARGET_3D].index_buffer.buffer,
0,
VK_INDEX_TYPE_UINT16);
vkCmdBindVertexBuffers(command_buffer,
0,
1,
&context->render_targets[RENDER_TARGET_3D].vertex_buffer.buffer,
offsets);
/* FIXME: Currently we can only bind one descriptor set */
vkCmdBindDescriptorSets(command_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
@@ -57,38 +103,6 @@ static rse_err_t render_static_mesh(struct graphics_context_t* context, uint32_t
return RSE_ERROR_NO_ERROR;
}
static void model_view_projection_update(struct graphics_context_t* context, const struct vulkan_buffer_t* buffer)
{
struct uniform_buffer_object_t ubo = {0};
vec3 eye = {0};
vec3 center = {0};
vec3 up = {0};
vec3 rotation_vec = {1.0f, 0.0f, 0.0f};
float fovy;
float z_near;
float z_far;
eye[2] = -5.0f;
up[1] = 1.0f;
fovy = glm_rad(45.0f);
z_near = 0.1f;
z_far = 20.0f;
glm_mat4_identity(ubo.model);
glm_rotate(ubo.model, glm_rad(0.0f), rotation_vec);
glm_lookat(eye, center, up, ubo.view);
glm_perspective(
fovy,
context->swapchain_data.swapchain_extent.width / (float)context->swapchain_data.swapchain_extent.height,
z_near,
z_far,
ubo.proj);
memcpy(buffer->allocation_info.pMappedData, &ubo, sizeof(ubo));
}
rse_err_t rse_graphics_init(struct rse_graphics_context_t** context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
@@ -110,23 +124,23 @@ rse_err_t rse_graphics_init(struct rse_graphics_context_t** context)
return status;
}
#define TEXTURES_COUNT (2U)
rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
struct graphics_context_t* context = rse_context->context;
rse_id_t textures[2] = {0};
rse_id_t textures[TEXTURES_COUNT] = {0};
struct pipeline_t pipeline;
rse_id_t descriptor_set_handle = 0;
struct descriptor_set_layout_bindings_t layout_bindings = {0};
struct pipeline_infos_t pipeline_infos = {0};
struct vulkan_buffer_t model_view_projection_buffer = {0};
rse_id_t mesh_id_1, mesh_id_2 = 0;
rse_id_t font_id = 0;
rse_id_t static_mesh_renderer = 0U;
rse_id_t vertex_shader_id, fragment_shader_id;
texture_load_from_file(context, "../../test_image.jpg", &textures[0]);
texture_load_from_file(context, "../../test_image_2.jpg", &textures[1]);
STATUS_CHECK(texture_load_from_file(context, "../../test_image.jpg", &textures[0]));
STATUS_CHECK(texture_load_from_file(context, "../../test_image_2.jpg", &textures[1]));
STATUS_CHECK(fonts_init());
STATUS_CHECK(fonts_load_from_file(context, "../../NotoSansMono-Regular.ttf", &font_id));
@@ -146,7 +160,7 @@ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
// FIXME: Temporary array of vertices, for testing purposes
uint16_t indices[] = {0, 1, 2, 2, 3, 0};
mesh_create(context, vertices, indices, 4, 6, &mesh_id_1);
STATUS_CHECK(mesh_create(context, vertices, indices, 4, 6, &mesh_id_1));
if (RSE_ERROR_NO_ERROR !=
mesh_create_instance(context,
mesh_id_1,
@@ -162,7 +176,7 @@ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
exit(1);
}
mesh_create(context, vertices2, indices, 4, 6, &mesh_id_2);
STATUS_CHECK(mesh_create(context, vertices2, indices, 4, 6, &mesh_id_2));
if (RSE_ERROR_NO_ERROR !=
mesh_create_instance(
@@ -172,36 +186,38 @@ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
exit(1);
}
buffer_create_uniform(context, &model_view_projection_buffer, sizeof(struct uniform_buffer_object_t));
model_view_projection_update(context, &model_view_projection_buffer);
buffers_update(context);
STATUS_CHECK(buffers_update(context));
sampler_create(context, &context->vulkan_handles.sampler);
STATUS_CHECK(sampler_create(context, &context->vulkan_handles.sampler));
descriptor_pool_add_type(context, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2);
descriptor_pool_add_type(context, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2);
descriptor_pool_initialize(context);
STATUS_CHECK(descriptor_pool_add_type(context, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1));
STATUS_CHECK(descriptor_pool_add_type(context, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, TEXTURES_COUNT));
STATUS_CHECK(descriptor_pool_initialize(context));
/* Normal rendering */
descriptor_create_new_set(context, &descriptor_set_handle);
descriptor_add_layout(&layout_bindings, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT);
descriptor_add_layout(&layout_bindings, 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT);
descriptor_add_layout(&layout_bindings, 2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, VK_SHADER_STAGE_FRAGMENT_BIT);
descriptor_set_finish(context, &layout_bindings, descriptor_set_handle);
descriptor_build_sets(context);
STATUS_CHECK(descriptor_create_new_set(context, &descriptor_set_handle));
STATUS_CHECK(
descriptor_add_layout(&layout_bindings, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT));
STATUS_CHECK(descriptor_add_layout(&layout_bindings,
1,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
TEXTURES_COUNT,
VK_SHADER_STAGE_FRAGMENT_BIT));
STATUS_CHECK(descriptor_set_finish(context, &layout_bindings, descriptor_set_handle));
STATUS_CHECK(descriptor_build_sets(context));
descriptor_attach_buffer(context,
descriptor_set_handle,
&model_view_projection_buffer,
0,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
descriptor_attach_buffer(context,
descriptor_set_handle,
&context->render_targets[RENDER_TARGET_3D].instance_buffer,
1,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
STATUS_CHECK(descriptor_attach_buffer(context,
descriptor_set_handle,
&context->render_targets[RENDER_TARGET_3D].instance_buffer,
0,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER));
descriptor_attach_images(context, descriptor_set_handle, textures, 2, context->vulkan_handles.sampler, 2);
STATUS_CHECK(descriptor_attach_images(context,
descriptor_set_handle,
textures,
TEXTURES_COUNT,
context->vulkan_handles.sampler,
1));
/* Initialize pipeline */
pipeline_builder_init(&pipeline);
@@ -215,12 +231,18 @@ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
pipeline_add_vertex_input_attribute(&pipeline, 0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(struct vertex_t, pos));
pipeline_add_vertex_input_attribute(&pipeline, 0, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(struct vertex_t, color));
pipeline_add_vertex_input_attribute(&pipeline, 0, 2, VK_FORMAT_R32G32_SFLOAT, offsetof(struct vertex_t, tex_coords));
pipeline_add_vertex_input_attribute(&pipeline,
0,
2,
VK_FORMAT_R32G32_SFLOAT,
offsetof(struct vertex_t, tex_coords));
pipeline_add_dynamic_state(&pipeline, VK_DYNAMIC_STATE_VIEWPORT);
pipeline_add_dynamic_state(&pipeline, VK_DYNAMIC_STATE_SCISSOR);
pipeline_add_push_constants(&pipeline, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(struct mvp_data_t));
pipeline_add_descriptor_sets(context, &pipeline, descriptor_set_handle);
pipeline_add(context, &pipeline, &pipeline_infos);
pipelines_build(context, &pipeline_infos);