Replace MVP uniform buffer with push constants

UBO should be used for large data. MVP should be
push constants, since it's a small amount of data
updated every frame

Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
This commit is contained in:
Piotr Krygier
2026-02-10 14:34:11 +01:00
parent b8509a9a68
commit b8fc36910f
7 changed files with 106 additions and 71 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
#version 450 #version 450
layout(binding = 0) uniform UniformBufferObject { layout(push_constant) uniform pc {
mat4 model; mat4 model;
mat4 view; mat4 view;
mat4 proj; mat4 proj;
@@ -16,7 +16,7 @@ struct InstanceData
uint texture_id; uint texture_id;
}; };
layout(binding = 1) uniform InstanceUniformBuffer { layout(binding = 0) uniform InstanceUniformBuffer {
InstanceData instances[MAX_INSTANCES]; InstanceData instances[MAX_INSTANCES];
}; };
+1 -1
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@@ -1,7 +1,7 @@
#version 450 #version 450
#extension GL_EXT_nonuniform_qualifier : enable #extension GL_EXT_nonuniform_qualifier : enable
layout(set = 0, binding = 2) uniform sampler2D texSampler[]; layout(set = 0, binding = 1) uniform sampler2D texSampler[];
layout(location = 0) in vec3 fragColor; layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord; layout(location = 1) in vec2 fragTexCoord;
+1
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@@ -281,6 +281,7 @@ struct graphics_context_t
uint32_t current_frame; uint32_t current_frame;
uint32_t swapchain_images_count; uint32_t swapchain_images_count;
SDL_Window* window_handle; SDL_Window* window_handle;
struct mvp_data_t mvp_data;
struct renderer_data_t renderer_data; struct renderer_data_t renderer_data;
struct debug_overlay_t debug_overlay; struct debug_overlay_t debug_overlay;
struct vulkan_handles vulkan_handles; struct vulkan_handles vulkan_handles;
+1 -1
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@@ -341,7 +341,7 @@ rse_err_t pipeline_add_vertex_input_attribute(struct pipeline_t* pipeline,
return RSE_ERROR_NO_ERROR; return RSE_ERROR_NO_ERROR;
} }
rse_err_t pipeline_addd_push_constants(struct pipeline_t* pipeline, rse_err_t pipeline_add_push_constants(struct pipeline_t* pipeline,
VkShaderStageFlagBits shader_stage, VkShaderStageFlagBits shader_stage,
uint32_t offset, uint32_t offset,
uint32_t size) uint32_t size)
+12
View File
@@ -92,6 +92,18 @@ rse_err_t pipeline_add_dynamic_state(struct pipeline_t* pipeline, const VkDynami
rse_err_t pipeline_add_descriptor_sets(struct graphics_context_t* context, rse_err_t pipeline_add_descriptor_sets(struct graphics_context_t* context,
struct pipeline_t* pipeline, struct pipeline_t* pipeline,
uint32_t descriptor_set_id); uint32_t descriptor_set_id);
/**
* @brief Add push constants to pipeline
*
* @return RSE_ERROR_NO_ERROR on success
*
*/
rse_err_t pipeline_add_push_constants(struct pipeline_t* pipeline,
VkShaderStageFlagBits shader_stage,
uint32_t offset,
uint32_t size);
/** /**
* @brief Build pipeline from added components. This function should be called after adding all necessary components. * @brief Build pipeline from added components. This function should be called after adding all necessary components.
* After call, pipeline is ready to be used and all added components are cleared, ready for next pipeline to be built. * After call, pipeline is ready to be used and all added components are cleared, ready for next pipeline to be built.
+88 -66
View File
@@ -7,7 +7,6 @@
#include <stdint.h> #include <stdint.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h>
#include <vulkan/vulkan_core.h> #include <vulkan/vulkan_core.h>
#include "descriptor_builder.h" #include "descriptor_builder.h"
@@ -29,15 +28,62 @@ struct rse_graphics_context_t
struct graphics_context_t* context; struct graphics_context_t* context;
}; };
static void model_view_projection_update(struct graphics_context_t* context)
{
vec3 eye = {0};
vec3 center = {0};
vec3 up = {0};
vec3 rotation_vec = {1.0f, 0.0f, 0.0f};
float fovy;
float z_near;
float z_far;
eye[2] = -5.0f;
up[1] = 1.0f;
fovy = glm_rad(45.0f);
z_near = 0.1f;
z_far = 20.0f;
glm_mat4_identity(context->mvp_data.model);
glm_rotate(context->mvp_data.model, glm_rad(0.0f), rotation_vec);
glm_lookat(eye, center, up, context->mvp_data.view);
glm_perspective(
fovy,
context->swapchain_data.swapchain_extent.width / (float)context->swapchain_data.swapchain_extent.height,
z_near,
z_far,
context->mvp_data.proj);
}
static rse_err_t render_static_mesh(struct graphics_context_t* context, uint32_t renderer_id) static rse_err_t render_static_mesh(struct graphics_context_t* context, uint32_t renderer_id)
{ {
VkCommandBuffer command_buffer = context->vulkan_handles.command_buffers[context->current_frame]; VkCommandBuffer command_buffer = context->vulkan_handles.command_buffers[context->current_frame];
VkDeviceSize offsets[] = {0}; VkDeviceSize offsets[] = {0};
uint32_t mvp_offset = 0;
uint32_t mvp_size = sizeof(struct mvp_data_t);
(void)renderer_id; (void)renderer_id;
vkCmdPushConstants(command_buffer,
context->pipelines_data.pipeline_layouts[0],
VK_SHADER_STAGE_VERTEX_BIT,
mvp_offset,
mvp_size,
&context->mvp_data);
model_view_projection_update(context);
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, context->pipelines_data.pipelines[0]); vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, context->pipelines_data.pipelines[0]);
vkCmdBindIndexBuffer(command_buffer, context->render_targets[RENDER_TARGET_3D].index_buffer.buffer, 0, VK_INDEX_TYPE_UINT16); vkCmdBindIndexBuffer(command_buffer,
vkCmdBindVertexBuffers(command_buffer, 0, 1, &context->render_targets[RENDER_TARGET_3D].vertex_buffer.buffer, offsets); context->render_targets[RENDER_TARGET_3D].index_buffer.buffer,
0,
VK_INDEX_TYPE_UINT16);
vkCmdBindVertexBuffers(command_buffer,
0,
1,
&context->render_targets[RENDER_TARGET_3D].vertex_buffer.buffer,
offsets);
/* FIXME: Currently we can only bind one descriptor set */ /* FIXME: Currently we can only bind one descriptor set */
vkCmdBindDescriptorSets(command_buffer, vkCmdBindDescriptorSets(command_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS, VK_PIPELINE_BIND_POINT_GRAPHICS,
@@ -57,38 +103,6 @@ static rse_err_t render_static_mesh(struct graphics_context_t* context, uint32_t
return RSE_ERROR_NO_ERROR; return RSE_ERROR_NO_ERROR;
} }
static void model_view_projection_update(struct graphics_context_t* context, const struct vulkan_buffer_t* buffer)
{
struct uniform_buffer_object_t ubo = {0};
vec3 eye = {0};
vec3 center = {0};
vec3 up = {0};
vec3 rotation_vec = {1.0f, 0.0f, 0.0f};
float fovy;
float z_near;
float z_far;
eye[2] = -5.0f;
up[1] = 1.0f;
fovy = glm_rad(45.0f);
z_near = 0.1f;
z_far = 20.0f;
glm_mat4_identity(ubo.model);
glm_rotate(ubo.model, glm_rad(0.0f), rotation_vec);
glm_lookat(eye, center, up, ubo.view);
glm_perspective(
fovy,
context->swapchain_data.swapchain_extent.width / (float)context->swapchain_data.swapchain_extent.height,
z_near,
z_far,
ubo.proj);
memcpy(buffer->allocation_info.pMappedData, &ubo, sizeof(ubo));
}
rse_err_t rse_graphics_init(struct rse_graphics_context_t** context) rse_err_t rse_graphics_init(struct rse_graphics_context_t** context)
{ {
rse_err_t status = RSE_ERROR_NO_ERROR; rse_err_t status = RSE_ERROR_NO_ERROR;
@@ -110,23 +124,23 @@ rse_err_t rse_graphics_init(struct rse_graphics_context_t** context)
return status; return status;
} }
#define TEXTURES_COUNT (2U)
rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context) rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
{ {
rse_err_t status = RSE_ERROR_NO_ERROR; rse_err_t status = RSE_ERROR_NO_ERROR;
struct graphics_context_t* context = rse_context->context; struct graphics_context_t* context = rse_context->context;
rse_id_t textures[2] = {0}; rse_id_t textures[TEXTURES_COUNT] = {0};
struct pipeline_t pipeline; struct pipeline_t pipeline;
rse_id_t descriptor_set_handle = 0; rse_id_t descriptor_set_handle = 0;
struct descriptor_set_layout_bindings_t layout_bindings = {0}; struct descriptor_set_layout_bindings_t layout_bindings = {0};
struct pipeline_infos_t pipeline_infos = {0}; struct pipeline_infos_t pipeline_infos = {0};
struct vulkan_buffer_t model_view_projection_buffer = {0};
rse_id_t mesh_id_1, mesh_id_2 = 0; rse_id_t mesh_id_1, mesh_id_2 = 0;
rse_id_t font_id = 0; rse_id_t font_id = 0;
rse_id_t static_mesh_renderer = 0U; rse_id_t static_mesh_renderer = 0U;
rse_id_t vertex_shader_id, fragment_shader_id; rse_id_t vertex_shader_id, fragment_shader_id;
texture_load_from_file(context, "../../test_image.jpg", &textures[0]); STATUS_CHECK(texture_load_from_file(context, "../../test_image.jpg", &textures[0]));
texture_load_from_file(context, "../../test_image_2.jpg", &textures[1]); STATUS_CHECK(texture_load_from_file(context, "../../test_image_2.jpg", &textures[1]));
STATUS_CHECK(fonts_init()); STATUS_CHECK(fonts_init());
STATUS_CHECK(fonts_load_from_file(context, "../../NotoSansMono-Regular.ttf", &font_id)); STATUS_CHECK(fonts_load_from_file(context, "../../NotoSansMono-Regular.ttf", &font_id));
@@ -146,7 +160,7 @@ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
// FIXME: Temporary array of vertices, for testing purposes // FIXME: Temporary array of vertices, for testing purposes
uint16_t indices[] = {0, 1, 2, 2, 3, 0}; uint16_t indices[] = {0, 1, 2, 2, 3, 0};
mesh_create(context, vertices, indices, 4, 6, &mesh_id_1); STATUS_CHECK(mesh_create(context, vertices, indices, 4, 6, &mesh_id_1));
if (RSE_ERROR_NO_ERROR != if (RSE_ERROR_NO_ERROR !=
mesh_create_instance(context, mesh_create_instance(context,
mesh_id_1, mesh_id_1,
@@ -162,7 +176,7 @@ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
exit(1); exit(1);
} }
mesh_create(context, vertices2, indices, 4, 6, &mesh_id_2); STATUS_CHECK(mesh_create(context, vertices2, indices, 4, 6, &mesh_id_2));
if (RSE_ERROR_NO_ERROR != if (RSE_ERROR_NO_ERROR !=
mesh_create_instance( mesh_create_instance(
@@ -172,36 +186,38 @@ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
exit(1); exit(1);
} }
buffer_create_uniform(context, &model_view_projection_buffer, sizeof(struct uniform_buffer_object_t)); STATUS_CHECK(buffers_update(context));
model_view_projection_update(context, &model_view_projection_buffer);
buffers_update(context);
sampler_create(context, &context->vulkan_handles.sampler); STATUS_CHECK(sampler_create(context, &context->vulkan_handles.sampler));
descriptor_pool_add_type(context, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2); STATUS_CHECK(descriptor_pool_add_type(context, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1));
descriptor_pool_add_type(context, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2); STATUS_CHECK(descriptor_pool_add_type(context, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, TEXTURES_COUNT));
descriptor_pool_initialize(context); STATUS_CHECK(descriptor_pool_initialize(context));
/* Normal rendering */ /* Normal rendering */
descriptor_create_new_set(context, &descriptor_set_handle); STATUS_CHECK(descriptor_create_new_set(context, &descriptor_set_handle));
descriptor_add_layout(&layout_bindings, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT); STATUS_CHECK(
descriptor_add_layout(&layout_bindings, 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT); descriptor_add_layout(&layout_bindings, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT));
descriptor_add_layout(&layout_bindings, 2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, VK_SHADER_STAGE_FRAGMENT_BIT); STATUS_CHECK(descriptor_add_layout(&layout_bindings,
descriptor_set_finish(context, &layout_bindings, descriptor_set_handle); 1,
descriptor_build_sets(context); VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
TEXTURES_COUNT,
VK_SHADER_STAGE_FRAGMENT_BIT));
STATUS_CHECK(descriptor_set_finish(context, &layout_bindings, descriptor_set_handle));
STATUS_CHECK(descriptor_build_sets(context));
descriptor_attach_buffer(context, STATUS_CHECK(descriptor_attach_buffer(context,
descriptor_set_handle, descriptor_set_handle,
&model_view_projection_buffer, &context->render_targets[RENDER_TARGET_3D].instance_buffer,
0, 0,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER); VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER));
descriptor_attach_buffer(context,
descriptor_set_handle,
&context->render_targets[RENDER_TARGET_3D].instance_buffer,
1,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
descriptor_attach_images(context, descriptor_set_handle, textures, 2, context->vulkan_handles.sampler, 2); STATUS_CHECK(descriptor_attach_images(context,
descriptor_set_handle,
textures,
TEXTURES_COUNT,
context->vulkan_handles.sampler,
1));
/* Initialize pipeline */ /* Initialize pipeline */
pipeline_builder_init(&pipeline); pipeline_builder_init(&pipeline);
@@ -215,12 +231,18 @@ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
pipeline_add_vertex_input_attribute(&pipeline, 0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(struct vertex_t, pos)); pipeline_add_vertex_input_attribute(&pipeline, 0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(struct vertex_t, pos));
pipeline_add_vertex_input_attribute(&pipeline, 0, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(struct vertex_t, color)); pipeline_add_vertex_input_attribute(&pipeline, 0, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(struct vertex_t, color));
pipeline_add_vertex_input_attribute(&pipeline, 0, 2, VK_FORMAT_R32G32_SFLOAT, offsetof(struct vertex_t, tex_coords)); pipeline_add_vertex_input_attribute(&pipeline,
0,
2,
VK_FORMAT_R32G32_SFLOAT,
offsetof(struct vertex_t, tex_coords));
pipeline_add_dynamic_state(&pipeline, VK_DYNAMIC_STATE_VIEWPORT); pipeline_add_dynamic_state(&pipeline, VK_DYNAMIC_STATE_VIEWPORT);
pipeline_add_dynamic_state(&pipeline, VK_DYNAMIC_STATE_SCISSOR); pipeline_add_dynamic_state(&pipeline, VK_DYNAMIC_STATE_SCISSOR);
pipeline_add_push_constants(&pipeline, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(struct mvp_data_t));
pipeline_add_descriptor_sets(context, &pipeline, descriptor_set_handle); pipeline_add_descriptor_sets(context, &pipeline, descriptor_set_handle);
pipeline_add(context, &pipeline, &pipeline_infos); pipeline_add(context, &pipeline, &pipeline_infos);
pipelines_build(context, &pipeline_infos); pipelines_build(context, &pipeline_infos);
+1 -1
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@@ -44,7 +44,7 @@ struct vulkan_buffer_t
VmaAllocationInfo allocation_info; VmaAllocationInfo allocation_info;
}; };
struct uniform_buffer_object_t struct mvp_data_t
{ {
alignas(16) mat4 model; alignas(16) mat4 model;
alignas(16) mat4 view; alignas(16) mat4 view;