[WIP] Continue working on pipeline

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Piotr Krygier committed 2025-06-20 13:44:33 +02:00
1 parent f8eb98ddf4
commit daed76f02f
28 files changed
+467 -2156

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@@ -1,19 +1,20 @@
#include "rse_graphics.h"
#include "utilities/localization.h"
#include "window.h"
#include "vulkan_base.h"
#include "descriptor_builder.h"
#include "graphics_context.h"
#include "math.h"
#include "mesh_controller.h"
#include "vulkan_commons.h"
#include "pipeline_builder.h"
#include "utilities/logger.h"
#include "utilities/commons.h"
#include "utilities/errors_common.h"
#include "graphics_context.h"
#include "utilities/localization.h"
#include "utilities/logger.h"
#include "vulkan_base.h"
#include "vulkan_commons.h"
#include "window.h"
#include "math.h"
struct rse_graphics_context_t {
struct rse_graphics_context_t
{
struct graphics_context_t* context;
};
@@ -46,7 +47,8 @@ void rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
size_t ubo_index = 0;
size_t sampler_index = 0;
struct pipeline_t* pipeline = NULL;
struct binding_info_t binding_infos[2] = {0};
struct descriptor_set_list_t* descriptor_set_list;
struct descriptor_set_handle_t* descriptor_set_handle;
struct pipeline_infos_list_t* pipeline_infos = NULL;
// status = load_texture_from_file("../../test_image.jpg", &tex_id_2);
@@ -58,40 +60,31 @@ void rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
// FIXME: Temporary array of vertices, for testing purposes
struct vertex_t vertices[] = {{{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}},
{{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
{{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
struct vertex_t vertices2[] = {{{-0.5f, -0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
{{0.5f, -0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
{{0.5f, -0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
// FIXME: Temporary array of vertices, for testing purposes
uint16_t indices[] = {0, 1, 2, 2, 3, 0};
uint16_t mesh_id = create_mesh(context, vertices, indices, 6, 6);
create_mesh_instance(context, mesh_id, (struct instance_data_t){
{0.0f, 0.0f, 2.4f},
{0.0f, 0.0f, math_deg_to_radians(45.0f)},
1.0f,
tex_id_2
});
create_mesh_instance(
context, mesh_id,
(struct instance_data_t){{0.0f, 0.0f, 2.4f}, {0.0f, 0.0f, math_deg_to_radians(45.0f)}, 1.0f, tex_id_2});
create_mesh_instance(context, mesh_id, (struct instance_data_t){
{-0.5f, 0.0f, -1.0f},
{0.0f, 0.0f, math_deg_to_radians(10.0f)},
1.0f,
tex_id_2
});
create_mesh_instance(
context, mesh_id,
(struct instance_data_t){{-0.5f, 0.0f, -1.0f}, {0.0f, 0.0f, math_deg_to_radians(10.0f)}, 1.0f, tex_id_2});
mesh_id = create_mesh(context, vertices2, indices, 6, 6);
create_mesh_instance(context, mesh_id, (struct instance_data_t){
{2.0f, 1.0f, 0.0f},
{0.0f, 0.0f, math_deg_to_radians(0.0f)},
1.0f,
tex_id_2
});
create_mesh_instance(
context, mesh_id,
(struct instance_data_t){{2.0f, 1.0f, 0.0f}, {0.0f, 0.0f, math_deg_to_radians(0.0f)}, 1.0f, tex_id_2});
// fonts_load_from_file("/usr/share/fonts/JetBrainsMonoNerdFont/JetBrainsMonoNerdFont-Medium.ttf");
// print_text("Hello World!", (struct vec3_t){-1.0f, 0.0f, 0.9f}, 0.3f);
@@ -100,7 +93,8 @@ void rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
pipeline_builder_init(&pipeline);
pipeline_add_shader_stage(context, pipeline, "../graphics/shaders/shader.vert.num", VK_SHADER_STAGE_VERTEX_BIT);
pipeline_add_shader_stage(context, pipeline, "../graphics/shaders/solid_objects.frag.num", VK_SHADER_STAGE_FRAGMENT_BIT);
pipeline_add_shader_stage(context, pipeline, "../graphics/shaders/solid_objects.frag.num",
VK_SHADER_STAGE_FRAGMENT_BIT);
pipeline_add_vertex_input_binding(pipeline, 0, sizeof(struct vertex_t), VK_VERTEX_INPUT_RATE_VERTEX);
pipeline_add_vertex_input_binding(pipeline, 1, sizeof(struct vertex_t), VK_VERTEX_INPUT_RATE_INSTANCE);
@@ -108,34 +102,33 @@ void rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
pipeline_add_vertex_input_attribute(pipeline, 0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(struct vertex_t, pos));
pipeline_add_vertex_input_attribute(pipeline, 0, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(struct vertex_t, color));
pipeline_add_vertex_input_attribute(pipeline, 0, 2, VK_FORMAT_R32G32_SFLOAT, offsetof(struct vertex_t, tex_coords));
pipeline_add_vertex_input_attribute(pipeline, 1, 3, VK_FORMAT_R32G32B32_SFLOAT, offsetof(struct instance_data_t, pos));
pipeline_add_vertex_input_attribute(pipeline, 1, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(struct instance_data_t, rot));
pipeline_add_vertex_input_attribute(pipeline, 1, 3, VK_FORMAT_R32G32B32_SFLOAT,
offsetof(struct instance_data_t, pos));
pipeline_add_vertex_input_attribute(pipeline, 1, 4, VK_FORMAT_R32G32B32_SFLOAT,
offsetof(struct instance_data_t, rot));
pipeline_add_vertex_input_attribute(pipeline, 1, 5, VK_FORMAT_R32_SFLOAT, offsetof(struct instance_data_t, scale));
pipeline_add_vertex_input_attribute(pipeline, 1, 6, VK_FORMAT_R32_UINT, offsetof(struct instance_data_t, texture_id));
pipeline_add_vertex_input_attribute(pipeline, 1, 6, VK_FORMAT_R32_UINT,
offsetof(struct instance_data_t, texture_id));
pipeline_add_dynamic_state(pipeline, VK_DYNAMIC_STATE_VIEWPORT);
pipeline_add_dynamic_state(pipeline, VK_DYNAMIC_STATE_SCISSOR);
binding_infos[0].binding = 0;
binding_infos[0].descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
binding_infos[0].stage_flags = VK_SHADER_STAGE_VERTEX_BIT;
VkSampler sampler = VK_NULL_HANDLE;
binding_infos[1].binding = 1;
binding_infos[1].descriptor_type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
binding_infos[1].stage_flags = VK_SHADER_STAGE_FRAGMENT_BIT;
create_sampler(context, sampler);
pipeline_add_descriptor_pool(context, pipeline, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
pipeline_add_descriptor_pool(context, pipeline, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
descriptor_add_set(descriptor_set_list, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT, NULL);
descriptor_add_set(descriptor_set_list, 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1,
VK_SHADER_STAGE_FRAGMENT_BIT, sampler);
pipeline_add_descriptor_layout(context, &binding_infos[0], 1, &ubo_index);
pipeline_add_descriptor_layout(context, &binding_infos[1], 1, &sampler_index);
descriptors_build(context, descriptor_set_list, descriptor_set_handle);
add_pipeline(context, pipeline, &pipeline_infos);
build_pipelines(context, pipeline_infos);
//TODO: Add a shader for text rendering
// pipeline_add_shader_stage("../graphics/shaders/on_screen_text.frag.num", VK_SHADER_STAGE_FRAGMENT_BIT);
// TODO: Add a shader for text rendering
// pipeline_add_shader_stage("../graphics/shaders/on_screen_text.frag.num", VK_SHADER_STAGE_FRAGMENT_BIT);
}
rse_err_t rse_graphics_run(struct rse_graphics_context_t* rse_context)