Since I plan to use SDL3 API, I had to replace GLFW window and surface creation with SDL3 variant. For now it's working fine.
48 lines
1.0 KiB
CMake
48 lines
1.0 KiB
CMake
find_package(VulkanHeaders REQUIRED)
|
|
find_package(VulkanLoader REQUIRED)
|
|
# find_package(vulkan-validationlayers)
|
|
find_package(freetype REQUIRED)
|
|
find_package(stb REQUIRED)
|
|
find_package(SDL3 REQUIRED)
|
|
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror -g")
|
|
|
|
add_library(graphics SHARED)
|
|
|
|
target_include_directories(graphics PRIVATE
|
|
${PROJECT_SOURCE_DIR}
|
|
${PROJECT_SOURCE_DIR}/third_party/include/
|
|
${CMAKE_CURRENT_SOURCE_DIR}
|
|
${CMAKE_SOURCE_DIR}
|
|
${stb_INCLUDE_DIR}
|
|
${freetype_INCLUDE_DIR}
|
|
)
|
|
|
|
target_sources(graphics PRIVATE
|
|
src/vma_port.cpp
|
|
src/window.c
|
|
src/vulkan_base.c
|
|
src/vulkan_commands.c
|
|
src/rse_graphics.c
|
|
src/math.c
|
|
src/mesh_controller.c
|
|
src/vulkan_buffers.c
|
|
src/vulkan_commons.c
|
|
src/vulkan_image.c
|
|
src/vulkan_render_pass.c
|
|
src/vulkan_swapchain.c
|
|
src/text_renderer.c
|
|
src/pipeline_builder.c
|
|
src/descriptor_builder.c
|
|
)
|
|
|
|
target_link_libraries(graphics PUBLIC
|
|
utilities
|
|
vulkan-headers::vulkan-headers
|
|
Vulkan::Loader
|
|
# vulkan-validationlayers::vulkan-validationlayers
|
|
Freetype::Freetype
|
|
stb::stb
|
|
sdl::sdl
|
|
)
|