According to my own documentation, the project tree should look entirely different. Also, it should use CMake instead of Make. This commit introduces changes that will make my project tree to adhere to my own documentation.
33 lines
1.0 KiB
CMake
33 lines
1.0 KiB
CMake
cmake_minimum_required(VERSION 3.11)
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project("RedScarfEngine"
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VERSION 0.0.1
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DESCRIPTION "Vulkan based 3D engine"
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LANGUAGES CXX)
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# make sure c++ 20 is set
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set(CMAKE_CXX_STANDARD 20)# turn on the dynamic depends for ninja
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# set(CMAKE_EXPERIMENTAL_CXX_MODULE_DYNDEP 1)
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# Enable C++ modules
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# set(CMAKE_EXPERIMENTAL_CXX_MODULE_CMAKE_API "3c375311-a3c9-4396-a187-3227ef642046")
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# if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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# include(gcc_modules.cmake)
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# endif()
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# string(CONCAT CMAKE_EXPERIMENTAL_CXX_SCANDEP_SOURCE
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# "<CMAKE_CXX_COMPILER> <DEFINES> <INCLUDES> <FLAGS> <SOURCE>"
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# " -MT <DYNDEP_FILE> -MD -MF <DEP_FILE>"
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# " ${flags_to_scan_deps} -fdep-file=<DYNDEP_FILE> -fdep-output=<OBJECT>"
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# )
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# set(CMAKE_EXPERIMENTAL_CXX_MODULE_MAP_FORMAT "gcc")
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# set(CMAKE_EXPERIMENTAL_CXX_MODULE_MAP_FLAG
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# "${compiler_flags_for_module_map} -fmodule-mapper=<MODULE_MAP_FILE>")
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set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
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add_subdirectory(RedScarfEngine)
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add_subdirectory(Utilities)
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add_subdirectory(Graphics) |