Files
RedScarfEngine/CMakeLists.txt
T
Piotr Krygier 649e7f76fe Change build system to CMake
According to my own documentation, the project tree should look entirely
different. Also, it should use CMake instead of Make. This commit
introduces changes that will make my project tree to adhere to my
own documentation.
2023-03-16 12:04:35 +01:00

33 lines
1.0 KiB
CMake

cmake_minimum_required(VERSION 3.11)
project("RedScarfEngine"
VERSION 0.0.1
DESCRIPTION "Vulkan based 3D engine"
LANGUAGES CXX)
# make sure c++ 20 is set
set(CMAKE_CXX_STANDARD 20)# turn on the dynamic depends for ninja
# set(CMAKE_EXPERIMENTAL_CXX_MODULE_DYNDEP 1)
# Enable C++ modules
# set(CMAKE_EXPERIMENTAL_CXX_MODULE_CMAKE_API "3c375311-a3c9-4396-a187-3227ef642046")
# if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# include(gcc_modules.cmake)
# endif()
# string(CONCAT CMAKE_EXPERIMENTAL_CXX_SCANDEP_SOURCE
# "<CMAKE_CXX_COMPILER> <DEFINES> <INCLUDES> <FLAGS> <SOURCE>"
# " -MT <DYNDEP_FILE> -MD -MF <DEP_FILE>"
# " ${flags_to_scan_deps} -fdep-file=<DYNDEP_FILE> -fdep-output=<OBJECT>"
# )
# set(CMAKE_EXPERIMENTAL_CXX_MODULE_MAP_FORMAT "gcc")
# set(CMAKE_EXPERIMENTAL_CXX_MODULE_MAP_FLAG
# "${compiler_flags_for_module_map} -fmodule-mapper=<MODULE_MAP_FILE>")
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
add_subdirectory(RedScarfEngine)
add_subdirectory(Utilities)
add_subdirectory(Graphics)