Files
RedScarfEngine/Graphics/shaders/shader.vert
T
Piotr Krygier 649e7f76fe Change build system to CMake
According to my own documentation, the project tree should look entirely
different. Also, it should use CMake instead of Make. This commit
introduces changes that will make my project tree to adhere to my
own documentation.
2023-03-16 12:04:35 +01:00

17 lines
360 B
GLSL

#version 450
layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}