Added simple python script that will load needed libraries into the project folder structure. Most libraries are now not needed to be present in development system.
35 lines
1.1 KiB
CMake
35 lines
1.1 KiB
CMake
cmake_minimum_required(VERSION 3.12)
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project("RedScarfEngine"
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VERSION 0.0.1
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DESCRIPTION "Vulkan based 3D engine"
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LANGUAGES CXX)
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# make sure c++ 20 is set
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set(CMAKE_CXX_STANDARD 20)# turn on the dynamic depends for ninja
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# set(CMAKE_EXPERIMENTAL_CXX_MODULE_DYNDEP 1)
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# Enable C++ modules
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# set(CMAKE_EXPERIMENTAL_CXX_MODULE_CMAKE_API "3c375311-a3c9-4396-a187-3227ef642046")
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# if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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# include(gcc_modules.cmake)
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# endif()
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# string(CONCAT CMAKE_EXPERIMENTAL_CXX_SCANDEP_SOURCE
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# "<CMAKE_CXX_COMPILER> <DEFINES> <INCLUDES> <FLAGS> <SOURCE>"
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# " -MT <DYNDEP_FILE> -MD -MF <DEP_FILE>"
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# " ${flags_to_scan_deps} -fdep-file=<DYNDEP_FILE> -fdep-output=<OBJECT>"
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# )
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# set(CMAKE_EXPERIMENTAL_CXX_MODULE_MAP_FORMAT "gcc")
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# set(CMAKE_EXPERIMENTAL_CXX_MODULE_MAP_FLAG
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# "${compiler_flags_for_module_map} -fmodule-mapper=<MODULE_MAP_FILE>")
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set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror")
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add_subdirectory(red_scarf_engine)
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add_subdirectory(utilities)
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add_subdirectory(graphics) |