Previously vertex data was only in shaders. I have removed it from there and put hardcoded vertex data into cpp source code.
11 lines
222 B
GLSL
11 lines
222 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec2 inPosition;
|
|
layout(location = 1) in vec3 inColor;
|
|
|
|
layout(location = 0) out vec3 fragColor;
|
|
|
|
void main() {
|
|
gl_Position = vec4(inPosition, 0.0, 1.0);
|
|
fragColor = inColor;
|
|
} |