Files
RedScarfEngine/graphics/rse_graphics.h
T
Piotr Krygier bbbe69d73c Prepare for event system
Moved stuff around.
Create an entry point for RSE.
Created base for events module

Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
2026-03-03 11:26:43 +01:00

31 lines
840 B
C

#ifndef RSE_GRAPHICS_H
#define RSE_GRAPHICS_H
#include "src/graphics_context.h"
#include "utilities/commons.h"
/**
* @brief Initializes graphics backend. This has to be called before any new mesh, texture or any other object is
* added
*
* @param context Graphics context handle. Must be NULL!
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t rse_graphics_init(struct graphics_context_t* context);
/**
* @brief Runs graphics engine. This has to be called after all objects are added to the scene
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t rse_graphics_main_loop(struct graphics_context_t* context);
/**
* @brief Custom function for testing engine. TODO: Remove it whe releasing
*
*/
rse_err_t rse_graphics_test_function(struct graphics_context_t* context);
#endif /* RSE_GRAPHICS_H */