Added time based scene rotation as a proof of concept.
Based on this implementation, I can not only move
scene using external data (like mouse, in the future)
but also I can use provided functionality to get high resolution
timer for future use
Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
UBO should be used for large data. MVP should be
push constants, since it's a small amount of data
updated every frame
Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
There was a code, where id for something was u32, and
u16 for other things. I have created a typedef to fix
that
Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
There is no need for stack implementation to be used here.
Simple C operations are enough for now
Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
This is working repository now. I had to clean this up due to
my f_ups, that made this simple repo around 200MB large.
Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>