Files
RedScarfEngine/graphics/rse_graphics.h
T
Piotr Krygier 42dc4d6fcd Refactor project
Crealned up some TODOs, FIXMEs etc. Added better error handling. Looks
better, feels better.
2023-10-10 10:46:12 +02:00

30 lines
666 B
C

#ifndef RSE_GRAPHICS_H
#define RSE_GRAPHICS_H
#include <stdint.h>
#include "utilities/rse_commons.h"
/**
* @brief Initializes graphics backend. This has to be called before any new mesh, texture or any other object is
* added
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t rse_graphics_init(void);
/**
* @brief Runs graphics engine. This has to be called after all objects are added to the scene
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t rse_graphics_run(void);
/**
* @brief Custom function for testing engine. Remove it whe releasing
*
*/
void rse_graphics_test_function(void);
#endif /* RSE_GRAPHICS_H */